Colisseum - Working as intended?
Yes, another complaint regarding Colisseum and the poorly considered design of enemy units and oh so horrible release of un-synergized Era units (this time we even got one without a leadership ability! Great job CG!).
No but in all seriousness if a medical doctor would be as poor as you guys doing his job he would be a mass mur*****.
See screenshots, specifically the ability "Bloodthirsty Crew".
"Whenever an enemy resists a debuff from Pirate AT-ST or evades Pirate AT-ST's attack, Pirate AT-ST gains 25% turn meter"
Now I get it, you need to make it as hard as possible so the leeching free to play players don't get any of the good stuff -- but WHY does the debuff BLIND trigger this ability? If the AT-ST gets the blind debuff and misses his AoE attack he gets 100% turn meter? I understand Forsight buff on the player, I understand natural evade mechanics and why they would trigger this ability BUT how is it that the game mode is set up in such a manner that it does not benefit the player AT all in ANY aspects of the event -- even if you get lucky enough to actually LAND a DEBUFF on the enemy --- can I call it a debuff? I'm confused, the debuff is to the AT-ST a benefit so we would need to rephrase it and call it simply a buff.
I mean seriously enough is enough. This anniversary Era has been an utter failure, the inconsistencies, the lack of coherent synergy, the lack of imagination to the point that once more (referring to Datacrons for example) you just created a TEMPORARY currency that becomes obselete and useless in between minor insignificant and boring events.
Do better CG.
(Post edited and useless lines from me removed after a comment rightfully pointed out my being an a**hole.)