Devian_Ers
9 months agoSeasoned Novice
Concept idea: Queen Amidala[GL]-High Republic
Queen Amidala
Light Side
Galactic Legend, High Republic, Healer,
Synergy: High Republic, Non-Attacker Galatctic Republic.
Abilities & Effects:
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Light Side
Galactic Legend, High Republic, Healer,
Synergy: High Republic, Non-Attacker Galatctic Republic.
Queen Amidala played a huge part at the end of High Republic Era. Basically, she was the last representative of idealistic Republic and tried to 'Wake up' the Senate from corruption. Sadly, she lost in her 'war', yet was remebered through whole saga
suggested High Republic units to add or adjust tags:
Bale Organa
Captain Panaka
Padawan Kenobi
Jedi Knight Dooku
Senator Mothma(prequels Mon Mothma)
Senator Palpatine
Qui-Gon Jinn
C3P0
GMY
Abilities & Effects:
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- At the start of a battle, Queen Amidala dispells all Summoned units, then she summons Loyal Bodyguard with a buff 'Decoy' until she is killed (looks like Queen's Maiden with similar face).
Character is support and has same stats as QA and two abilities:
> basic that dispells all buffs on target enemy and inflicts confuse and daze
> special that steals TM and inflicts blindn
Loyal Bodyguard can't be summoned more then once per encounter and assists ally uses basic ability.
'Decoy' grants Second Wind to main character, but whenever it is triggered - Loyal Bodyguard dies(Just like 555 dies whenever othe 501CT dies); in addition Decoy lets Summoned character increase stats when Main Character increases them, and lets Main character increase stats when Loyal Bodyguard increases them. While Decoy is active - other characters can't be summoned and enemies can't revive - basic: inflicts blind on her turn , dispells buffs from an enemy and grants speed up to herself and another ally. If any non-sumond ally Assists her during this turn - they gain frenzy for one turn.
- First special: inflict expose and confuse on target enemy, grant ally 50% bonus protection and bonus turn(to High republic ally). During bonus turn ally deals double damage, is immune to debuffs and can't be countered
- Second special: Queen Amidala inflicts debuff no-confidence upon enemy Leader. Enemy leader can't gain buffs from other characters, can't assist or call others to assist, in addition enemy leader can't inflict debuffs and gain bonus Turn Meter or Bonus Turns.
Then, she dispells all buffs from all enemies, inflicts expose and confuse. If Enemy leader already has no-confidence - inflict daze and another stack of expose on all enemies and gain bonus turn
(starts on cooldown) - Ultimate: Dispells all debuffs from all allies. Then, all High Republic and non-attacker allies gain bonus turn and frenzy. While they they have frenzy, whenever an ally gains a buff or enemy is inflicted with debuff deal additional true damage to target enemy; and allies ignore taunts. Each time Ultimate is activated - true damage scales
- Leadership: stat bonuses to High Republic and non-Attacker GR allies.
These allies gain Foresight at the end of their turn, inflict offense down whenever they deal basic damage and gain Damage Immunity until the start of their next turn whenever they loose frenzy on them or ally is defeated.
In addition, whenever ally is defeated all High republic allies heal themselves and gain heal over time, protection up and speed up for 2 turns, these buffs can't be prevented.
Unique: Allies with low damage(healers, supports, tanks) deal double damage, and if they can't deal damage to health during that turn(can't deatroy all protection), they deal damage again and during next turn they'll deal quadruple damage. (these damage bonuses reset when ally deals dmg to health)