Forum Discussion
- PersimiusRising Scout
"KellinDrexel;c-2368374" wrote:
Bad Batch seems to be a trend and ally Malgus seems to melt now compared to the enemy Malgus in the boss node.
Come one guys! You're not spending enough!
I spent $0 on Inquisitors and don't have any issues with BB in this node. Using OR and SE on some treasure nodes. Not sure what the problem is. - ccmooseRising NoviceYou really don't notice that it's harder than the previous Conquest? I got the same team as last time-Bad Batch. Last time, I could easily win, even with my G11 Inqs at 70% stamina. This time, with 100% stamina, it's been a nail biter.
Is this a problem? Well, that's a matter of opinion. But it fits into the mold of CG prioritizing fixes to problems that benefit the players over those that disadvantage them. Combine that with their track record as of late, and people's outrage is on a hair trigger. - ccmooseRising Novice
"StarSon;c-2368386" wrote:
Which would be fine.
That's your opinion. Others have a different one. - Morgoth_swgohSeasoned Novice
"petersont79;c-2368214" wrote:
Noticed a pattern, many are getting BB as a squad, makes it much harder for low gear inquisitors
Last time BB was stiil super easy for 3*-5* inquisitors with g8-g11. Pretty sure that's not the case this time around, so increased frequency of BB opponents isn't the real issue here. The issue is they made the node significantly harder and as always did so without any form of communication. - thedrjojoSeasoned NewcomerAa x 2 (green and white), ca x3 (blue and 2 green), va (blue), te (green), press auto, got my r5 9th sister down to 3% stamina and was still winning vs BB with 3-4 standing.
"Ragnarok_COTF;c-2368383" wrote:
You really don't notice that it's harder than the previous Conquest? I got the same team as last time-Bad Batch. Last time, I could easily win, even with my G11 Inqs at 70% stamina. This time, with 100% stamina, it's been a nail biter.
Is this a problem? Well, that's a matter of opinion. But it fits into the mold of CG prioritizing fixes to problems that benefit the players over those that disadvantage them. Combine that with their track record as of late, and people's outrage is on a hair trigger.
It’s a problem in that they made changes without telling us despite saying they don’t make changes to conquest unless there’s something not working right (and only then if you’re lucky)- PersimiusRising Scout
"Jesse36;c-2368491" wrote:
"Ragnarok_COTF;c-2368383" wrote:
You really don't notice that it's harder than the previous Conquest? I got the same team as last time-Bad Batch. Last time, I could easily win, even with my G11 Inqs at 70% stamina. This time, with 100% stamina, it's been a nail biter.
Is this a problem? Well, that's a matter of opinion. But it fits into the mold of CG prioritizing fixes to problems that benefit the players over those that disadvantage them. Combine that with their track record as of late, and people's outrage is on a hair trigger.
It’s a problem in that they made changes without telling us despite saying they don’t make changes to conquest unless there’s something not working right (and only then if you’re lucky)
They've never said that. But also it wasn't working right, so if they did say that then that's why they changed it. - ccmooseRising Novice
"StarSon;c-2368492" wrote:
But also it wasn't working right...
Who said it wasn't working "right"? You have inside information the rest of us don't? Obviously, CG wanted to change it. But I doubt that's because it was broken or "wrong". CG probably just didn't like how easy it was to clear, so they tweaked it.
Frankly, this really isn't that big of a deal. It's just that it's a small deal in a massive pile of small deals. Your insistence on defending CG in this matter is more perplexing to me than those who are upset because they were able to beat it last time, planned accordingly this time, and were then blindsided by a change that went unannounced. - PersimiusRising Scout
"Ragnarok_COTF;c-2368502" wrote:
"StarSon;c-2368492" wrote:
But also it wasn't working right...
Who said it wasn't working "right"? You have inside information the rest of us don't? Obviously, CG wanted to change it. But I doubt that's because it was broken or "wrong".
The datamine showed the stat boosts lower than expected last Conquest. Normally for s5 they are much higher, and with this release they were raised to the expected level.CG probably just didn't like how easy it was to clear, so they tweaked it.
Sure, wouldn't surprise me. Last time they wanted us to have an easy way to do these things and this time they wanted to force us to use treasure nodes. We've also had an extra month to work on Inquisitors to make the difficulty bump manageable. - dmgutieNew Spectator
"Ragnarok_COTF;c-2368502" wrote:
Who said it wasn't working "right"?
Common sense said it wasn't working right. People complain about GLs getting outsped in Zone 5, but G11 inquisitors easily go first? It was clear that they messed up and didn't add the +90% stat bonuses that are supposed to be present at the end of Zone 5.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,942 PostsLatest Activity: 24 minutes agoRelated Posts
Recent Discussions
- 7 minutes ago
- 29 minutes ago
- 31 minutes ago
- 2 hours ago