Forum Discussion
7 years ago
"jhbuchholz;c-1709380" wrote:
Sounds like you're saying they should remove the ship shards from the earlier tiers. That way it wouldn't be "incongruous with all other equivalent resource event reward structures in this game" since none of the challenges, credit heist, smuggler's run, training droid heist, or fleet challenges offer shards either.
I kind of thought the shards were a nice way for folks to build up to the final tier but I'm ok with your proposal to remove them.
Or do what they did before and simply put the shards into the last tier so its 100% the better tier as its the last tier, and there would be no argument or discussion. Where did you get your conclusion from what he said? lol.
The precedence set is that they want us doing the highest tier without contest, however in this case the highest tier is not always the best choice, so the best way to fix it is to simply improve the higher tier. Slap on one or two HT shards to the highest tier and it would be the one everyone strives for, give you actual focus on getting your contraband ships up to snuff so that they can complete the highest tier. Atm its like, you get strong enough for the 2nd to last tier and that's it, you just farm that forever and then realise by the time you can do the last tier, you don't need anything it gives and the shards are still better. its a game about resource management, you don't need reinforcement mats for ships you never reinforce with, you cap out that quickly. Plus Energy gives you them regardless, whereas shards are still harder to come by.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,310 PostsLatest Activity: 21 days ago
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 2 hours ago
Drop rate
Solved4 hours ago- 8 hours ago