6 years ago
Currency exchange
Clearly, this is a game about efficient allocation of game resources and use of some real-life resources in some instances ($ and time).
What about a currency exchange with an "exchange rate" penalty to provide added strategy on leveling and roster dev?
Some of this is built in (for example, cantina store credits for ship credits), but there could be more for a deeper use of game resources that have already been developed.
So, we've established precedent (with the cantina currency exchange) and usefulness, which means it may not be that hard to write into an update and it may help with player retention.
What about a currency exchange with an "exchange rate" penalty to provide added strategy on leveling and roster dev?
Some of this is built in (for example, cantina store credits for ship credits), but there could be more for a deeper use of game resources that have already been developed.
So, we've established precedent (with the cantina currency exchange) and usefulness, which means it may not be that hard to write into an update and it may help with player retention.