"StarSon;c-2382084" wrote:
"Beeblebrox;c-2382081" wrote:
"Ultra;c-2382079" wrote:
"CrispyFett;c-2382076" wrote:
"StarSon;c-2382073" wrote:
"Beeblebrox;c-2382047" wrote:
"CrispyFett;c-2381818" wrote:
Yep, they really need to address this. Just fought a EP led LV, Thrawn, Tarkin and Piett. Stuck in an infinite time loop where Tarkin just keeps going and going and going until the match times out (much like the energizer bunny except this isn't funny). Maybe some thought by the Devs to the effects provided by the DC would be helpful prior to unleashing them on the community. Plus don't have them apply to GLs
Seems like CG are just going to go radio silent and avoid dealing with any issues that arise from any DataCon sets, it's like they've perfected testing-free releases!
They already addressed it by saying they aren't going to adjust OP datacrons because they are temporary. You can not like that stance, but that is their stance on the subject.
That's a bit different from this current issue raised however. While CG may not change datacrons which are "OP", that have always stated that mechanisms that cause infinite TM gain or turns etc are not intended are are usually fixed relatively quickly because of their impact. I would say having a toon take infinite turns until the match times-out is a glitch rather than "OP"
Again, with datacrons any TM loop issues will eventually expire so they'll just wait it out and probably not give empire this modifier the next time
So we should just expect EVERY new set of DataCrons to be untested and obviously open to some kind of massive and massively obvious exploit, and you believe that is genuinely just fine and an acceptable way for the game to be managed?!
1. CG not testing jokes aside, why do you think this wasn't tested? Because it does something you don't like?
2. Pretty sure Ultra has said a few times here that they don't agree with CG's stance on OP datacrons
3. This is the first one that has been just ridiculously OP, so why do you think they'll all be this way?
1) Because it was obvious the moment they were announced, before they were even in-game that they would allow for infinite loops, so even a mediocre and lazy tester testing them would've seen this
2) I've not seen that, and they defend too many indefensible positions to assume it would be the case
3) Because they're clearly not testing them, and the more ideas they have to come up with (something we know they aren't good at) the more they're likely to create completely broken mechanic situations which would normally be tested-out-of-use pre-release but clearly won't be with CG
P.S. I don't agree to this "all jokes aside" thing :D lol