8 years ago
DN Annihilate in GW
There seem to be a glitch, each new node I use him on his Annihilate keeps restarting to 8 even though I am able to get it down to 2-6 turns left. Anyway this can be corrected for GW?
"RAMifications;928109" wrote:
I agree, GW is treating each battle as a separate battle, but every other ability carries cooldowns into the next round. When you start a fight with drain force and annihilation on cooldown then DN becomes useless.
The jedi event didn't do this, battles with more than one round doesn't behave this way...
"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
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