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21 Replies
- Yeah, it's annoying. The whole game is broke. I've had at least 7 straight dodges. I hit Sid 4 times & he dodged every move, so I moved on to Lumi & she got three more. Good thing I was running a Jedi team with QGJ lead & an Obi-Wan kicker.
"JeighKaeNeither;193139" wrote:
The whole game is broke.
Sid
Jedi team
Well there is your answer.- Higher of late? That I dunno... but generally have been seeing the occasional character dodge five or six consecutive attacks in a row... usually Luminara though when she is leading and her alone... otherwise not seen many others do it aside Sidious if I attack him with Jedi.
"Mittens;190776" wrote:
In the next update they are offering 2 subscription packs for $49.99 each. The first is a permanent buff to increase your chance to dodge by 50%. The other is a permanent debuff to decrease the enemy from dodging by 50%. Both packs will last for 7 days. What you are seeing, are dev accounts who are testing these buffs/Debuffs. This is why you always get dodged, and yet cannot dodge to save your (toons) life.
Is this legit? Or speculation?
If true, it makes some sense."Sikho;193205" wrote:
"JeighKaeNeither;193139" wrote:
The whole game is broke.
Sid
Jedi team
Well there is your answer.
No, because 35 means dodging every third hit on average. Not multiple dodges in a row."ichotolot;193457" wrote:
"Sikho;193205" wrote:
"JeighKaeNeither;193139" wrote:
The whole game is broke.
Sid
Jedi team
Well there is your answer.
No, because 35 means dodging every third hit on average. Not multiple dodges in a row.
No it doesn't. Google RNG."Telaan;193464" wrote:
"ichotolot;193457" wrote:
"Sikho;193205" wrote:
"JeighKaeNeither;193139" wrote:
The whole game is broke.
Sid
Jedi team
Well there is your answer.
No, because 35 means dodging every third hit on average. Not multiple dodges in a row.
No it doesn't. Google RNG.
On average.- I am having a dodge ball nightmare today. Lost my first Arena match of the day (wanted to try my new 6* RP out) due to dodges all over the place. Now I am in a slog fest of a GW due to dodging and AI giving crazy assist rates and damage.
I'm facing a basically cookie cutter team of Phasma (L), Sid, Lumi, Dooku, Daka. Level 63 (Dooku) to 66 (Daka). They are shredding apart both of my Arena teams that are level 69-70. I one shot Dooku, Daka revives. I try on Daka, dodge. Try Sid, dodge. Try Dooku again, dodge. Meanwhile Dooku who is level 63, BLUE gear is getting double crits of 3000?! If he isnt going 3-4 times in a row with Phasma assists 80% of the time then he is double stunning my team. Phasma called a VM, Daka assists stunning one, Dooku goes next stunning two. So 3 out of 5 are stunned on my side.
I've been working with 10 different toons now swapping them around for well over an hour and I still cant kill them without taking way too much damage than should be "normal" for a team like that. This is only Node 3 so I cant wait to see how my day progresses...
Oh, and what is up with crazy power on AI side? Their Lumi - level 66, gear 7, 6* one-shotted my full health level 70, almost gear 8, 6* Lumi. - I have not noticed it arena but GW has been ridiculous since the latest patch. There is definitely some sort of AI advantage regardless of what the Devs say. Go ahead and post Pikachu. I am also noticing a pattern with damage in GW. If I see where an assist comes from, move a high damage char into that position, one of two things happen. Either the combination of the two chars still does the same amount of damage or one of them suddenly gets dodged. There are literally times where the RNG decides that you cannot kill a specific enemy toon on the first turn. The AI will adjust what happens accordingly.
- dodge has always been a joke. I have faced a char that had 0 health due to a DoT and he dodged 5 attacks in a row and then got healed.
meantime my lumi with evasion up rarely dodges any attack
just seems AI dodges a lot more than player. this is also true for most procs like revives, etc...
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