6 years ago
Dynamic Difficulty Adjustment
Has there been any word from CG how much money plays a role in the game's Dynamic Difficulty Adjustment (DDA)? For those of you who don't know what DDD is, it's a patent owned by EA which increases the game's difficulty through a number of variables, in particular when you are close to completing a task. According to the patent's description money spent by a user plays a big role in determining the success of completing a task (for example finishing farming salvage for a gear piece or shards for completing a character).
MobileGamer posted an interesting video on this with a link to the patent in his video's description. I'm not sharing the links here in case that's against the forum rules.
MobileGamer posted an interesting video on this with a link to the patent in his video's description. I'm not sharing the links here in case that's against the forum rules.