7 years ago
Easy Fix for Arena
I've been playing SWGOH since December of last year, and the main issue I have is with Arena. Specifically the mechanics preventing you from attacking another player if you are being attacked, or if t...
"Silentbobus;c-1496559" wrote:"Darthpedro;c-1496488" wrote:"Silentbobus;c-1496476" wrote:"Darthpedro;c-1496468" wrote:
@Silentbobus
Again what's the solution for the 5 people battling for #1 at payout all ending their battles within milliseconds of each other? Especially for the person in 5th who battles for 1st but ends up finishing in 5th because they ended their battle half a second too early do you seriously not see the problem with your idea
How would all of these people know when every one else's games were ending? How is the proposed system worse than the current one where the top 5 people don't/can't battle because the slots are all locked?
Well if they all start their battle at exactly 5 minutes to payout with the intention of ending 1 second before payout it comes down to a game of chicken where fractions of a second decide your position.
Now here's an even bigger curve ball because since, 6th can attack 2nd, 7th can attack 3rd, 8th can attack 4th, and 9th can attack 5th. Under your proposed system I can be in 5th battle for 1st and if I mess up the timing and am the first to finish battling I can end up collecting 9th for my payout instead of 1st who I beat.
You are getting caught up on edge cases. This is a fix for the general case.
Which in my arena is the people in the top two spots, sometimes the people in the top four spots, colluding with each other to ensure that no matches can be started against their squads. I know they are colluding because they tried to rope me into it as well. Under the current system it is very easy to lock down slots, just have #1 play #2 to a draw, then have #2 play #1 to a draw. Rinse and repeat.
If you have a better method to fix this problem than the one I proposed then by all means post it here.
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