"Silentbobus;c-1497541" wrote:
"leef;c-1497216" wrote:
"Silentbobus;c-1497197" wrote:
Who are these teams holding on defense that you speak of? :smile:
There are teams that I can't beat in the top 20 of my arena, but it's because they are 3 levels ahead of me, have only 7 star characters and are clearly whales. I'm lucky the majority of them aren't in my time bracket or I wouldn't be able to finish in the top 5 as I do now. I'm sure any one of them would be able to beat any of the non-whales on both offense and defense because they have objectively good teams. Yet they don't stay in 1st place indefinitely because every phone / tablet game is tipped towards offense or people wouldn't play them. There's really no way to hold position if people pick you as their target. The best you can do is play a team that looks like it could win on defense and hope that deters people from picking you.
Right, so how would that work in the sytem you proposed?
Getting first place under the system I proposed would take strategy, tactics, intuition and would make it exceptionally difficult (although not impossible) for players to collude. To do well you'd want to build a team that could defeat the other top teams in your time slot quickly, but couldn't be beaten by any of them. Your goal each night would be to defeat the team that was in first place (at the point you beat them) with not enough time on the clock for any other team to beat you. What makes it more interesting is that someone could already be battling you at the point you started your battle and the person you battle could end up getting beaten by someone else if you take too long to take them down. So it would also come down to correctly predicting who to battle and when to complete your win.
Overall I think the new system would be a lot of fun. Much more active and interesting than the current one. It would reward active players, which I think is good, and would it impossible for a group of players to prevent others from playing the game, which is the main reason I proposed it. Overall I think it would also be a better system than the one in place now, in the sense that the better teams /players would be more likely to end up in the top spots.
I'm impressed, your dodging skills are amazing.
There's no difference in how well your team does on defence compared to others, that's the main issue i've got with the system you proposed.
If lets say 30 players out of the top50 have to avoid my team because they can't consistandly beat it, i'll currently drop less on defence than a team that is no one in the top50 avoids.
With the system you proposed that is no longer the case, as long as someone can beat a higher ranked team, the team they have to avoid will still drop rank. So there's not difference between a team that no one has to avoid and a team that quite a few players have to avoid as far as holding rank better. That's a dealbreaker imo.