8 years ago
Event idea...
@CG_CapGaSP have you considered making an event where the enemy has a unique buff, and if you have Yoda on your team... because that would be all kinds of cool and way better than than adding event action buttons.
"CG_CapGaSP;844190" wrote:
In fact, you could do this in the K-2SO event. It's something I always keep in mind.
"CG_CapGaSP;844979" wrote:
The main problem right now is that the way we specify category restrictions it's all inclusive. So If I say "You need Yoda and any Jedi" then the player might not bring Yoda. I've requested the ability to specify a "primary" requirement specifically so I can make events that rely on the player bringing a specific unit. Not clear when or if they'll give it to me though.
"Pcx99;845911" wrote:
Ah man, just force Yoda as an ally :). I still want to see you give us a full team where you can perfectly hit that sweet spot between too easy and too hard :). Ome day!
"CG_CapGaSP;846121" wrote:"Pcx99;845911" wrote:
Ah man, just force Yoda as an ally :). I still want to see you give us a full team where you can perfectly hit that sweet spot between too easy and too hard :). Ome day!
You mean as in, force a team for you to use? Or just create something perfectly balanced to fight?
Our game has so much RNG and variables it's a nightmare to ride the line I do with the bonus tiers. But man, if they aren't fun to make, so I keep doing it anyway. The K2 event was a hit for the people who could play it. I'm going to go gangbusters with that forced ally stuff starting with the Erasmus/Faust event. If I get my way we will do a "Marquee" event for every new unit we release (well, the important ones anyway).
And since those are meant to show how the new unit can fit into your existing squads that translates into a lot of events you can use your main squads for.
"Pcx99;846441" wrote:"CG_CapGaSP;846121" wrote:"Pcx99;845911" wrote:
Ah man, just force Yoda as an ally :). I still want to see you give us a full team where you can perfectly hit that sweet spot between too easy and too hard :). Ome day!
You mean as in, force a team for you to use? Or just create something perfectly balanced to fight?
Our game has so much RNG and variables it's a nightmare to ride the line I do with the bonus tiers. But man, if they aren't fun to make, so I keep doing it anyway. The K2 event was a hit for the people who could play it. I'm going to go gangbusters with that forced ally stuff starting with the Erasmus/Faust event. If I get my way we will do a "Marquee" event for every new unit we release (well, the important ones anyway).
And since those are meant to show how the new unit can fit into your existing squads that translates into a lot of events you can use your main squads for.
If you give us the team, all pre made characters you can perfectly balance the event. Like forcing an ally but forcing the entire team ( no character selection at all ). I think not only would a ready made team be insanely fun since you could make a perfect challenge it would also serve as good advertising for people on the fence on whether to buy a character or not. I've never seen cassian Ks synergy before, but if I play a rogue one team and can see it for myself I might decide it's worth spending the resources to get one for myself.
Since you design the players team you can account for everything save rng :)
It would be a nice change up for farming style events ( materials, credits, etc ), every last person could participate regardless of level, and if you make the event a tower defense play until you die and give it a leader board it could even turn into a pretty awesome tourney variant ( assuming cheating is controlled of course ).
Just my take :)