8 years ago
Fix the raid reward system, suggestion
Hey Devs, please make the raid rewards depend on our own score and not on the ranking.
For example if I do
<100k dmg --> tier 1 reward
100k - 500k dmg --> tier 2 reward
500k - 1.5M dmg --> tier 3 reward
and so on. 10M+ --> best rewards
The higher the damage the better the rewards.
We don't like and don't want to compete with each other for rewards in my guild.
It is ridiculous and sad in the same time, that with the current system someone could get a low rank reward for 5M dmg, because ~20 players can solo the rancor. It is a good score, they deserve a good reward! And all the 0 scores would get the same reward, regardless of player id. Fair solution and I know it shouldn't be hard to implement.
For example if I do
<100k dmg --> tier 1 reward
100k - 500k dmg --> tier 2 reward
500k - 1.5M dmg --> tier 3 reward
and so on. 10M+ --> best rewards
The higher the damage the better the rewards.
We don't like and don't want to compete with each other for rewards in my guild.
It is ridiculous and sad in the same time, that with the current system someone could get a low rank reward for 5M dmg, because ~20 players can solo the rancor. It is a good score, they deserve a good reward! And all the 0 scores would get the same reward, regardless of player id. Fair solution and I know it shouldn't be hard to implement.