Forum Discussion
35 Replies
- @Akeron if you're using 1 team and taking an hour to complete 12 nodes, you're doing it wrong.
I do 36 nodes on Tuesday and it takes me under an hour in total. The lesson here is to built an optimal team with the right mods instead of claiming that the system is rigged against you "Akeron;753516" wrote:
There is nothing normal about spending so much time doing a single activity, not to mention the sheer amount of battery it consumes.
So basically we're back to the big red button that does everything for you. If you don't want to spend some time playing the game daily, what's the point of playing at all?"Akeron;753516" wrote:
So much time being wasted in a game that will be obsolete in a couple of years is clearly not a good investment.
Well, the same goes for just about any game out there, regardless of whether it's WoW, EVE, Battlefield... every game requires a time investment and once that game is, as you put it, "obsolete", you are never getting that time back."Akeron;753516" wrote:
I just don't wanna know about it, so you should keep the irrelevant information to yourself.
Well, I could say that no one asked you about your thoughts on how long GW takes, but I would be, quoting you, "wrong". You have the right to voice your opinion, I have the right to respond to it in any way that I please, even by telling you a story about pink fluffy unicorns dancing on rainbows. Sorry."Akeron;753516" wrote:
, it has nothing to do with your personal life.
Indeed. And my response was only a suggestion of how one could go about fixing the problem. You know, that's what people do sometimes, try to help others."Akeron;753516" wrote:
YES, that's exactly what I'm talking about! This is a mobile phone/tablet game but the business model is changing for worse and alienating the base players.
The business model is the same as it's always been: "get as much cash out of the players as possible by any means necessary". Although in all honesty, I didn't believe they would move away from charging crystals for tournamemt refreshes."Akeron;753516" wrote:
I get it that you're stuck in your own perspective and don't give a rat's xxx about other people,
What was that you said? "You shouldn't presume what you don't know"? Let's try to keep personal comments out of this, shall we? ;)
"Akeron;753516" wrote:
Mobile games are known for their practicality, but this is not practical any longer.
GW has been like this from the very beginning. It's always been the activity that takes the most time every day. Except that now finishing it actually provides you with some benefits like guild coins.
And this game IS practical. You can skip about 90% of the content (hard mode, cantina, challenges) and the rest you can autoplay, which is faster."Akeron;753516" wrote:
You shouldn't presume to know what you don't know. I use one or two teams to make the entire thing, if it takes 40 minutes to 1 hour to complete it, there is something wrong cause when the game started it wasn't like this.
I don't know when you started, I started in early December 2015 and I haven't noticed an increase in the time it takes me to finish GW. Actually I believe the opposite is true, I used to struggle to complete it, sometimes wiping out my entire roster by node 9 or 10, now I finish it every single day. And, just to chceck how long it takes, I timed it yesterday. 23 minutes 44 seconds from start to finish (node 12). No autoplay, one team swap along the way. If it takes you 40-60 minutes daily, my point stands - try a different team."Akeron;753516" wrote:
The game has been changing for the worse, it's becoming bigger, slower and unpleasant, .
Well, parts of this I can agree with. And when I came to the conclusion that the game is taking up more of my time than I can give it (back in April or so, soon after guilds were introduced), I just took a few months' break. Came back to it about 2 months ago and I'm enjoying it again. Maybe this is what you need as well?"Danbloo;754150" wrote:
Why does your guild have GW requirement? It doesn't affect guild bank, only personal bank
For the same reason we have a PvP requirement or Challenge requirement - so that people (ie the whole fuild) get the most guild coins they can. The requirement is usually the barest minimum (12 GW nodes, 5 PvP battles, 8 Challenges). Of course, they are ONLY required on the days when these are guild daily activities, not every day, that would be silly.- If u dont get to tier VII, everyone in the guild gets fewer coins to spend. Expecting ppl to contribute so that all may benefit is why ppl join guilds.
"Ring;754060" wrote:
So basically we're back to the big red button that does everything for you. If you don't want to spend some time playing the game daily, what's the point of playing at all?
Nope, that "big red button" thing is merely a strawman fallacy coming from what appears to be an internet troll. I'm just asking for practicality, like the game used to be. And then again, spending some time playing is different from spending a lot of time playing."Ring;754060" wrote:
Well, the same goes for just about any game out there, regardless of whether it's WoW, EVE, Battlefield... every game requires a time investment and once that game is, as you put it, "obsolete", you are never getting that time back.
Those are not mobile games. I don't play them, so I wouldn't know anything about them. But what I do know is that mobile games are known for their practicality. If they weren't, people would not be complaining as much as they are right now."Ring;754060" wrote:
Well, I could say that no one asked you about your thoughts on how long GW takes, but I would be, quoting you, "wrong". You have the right to voice your opinion, I have the right to respond to it in any way that I please, even by telling you a story about pink fluffy unicorns dancing on rainbows. Sorry.
You could say that about the point I'm making, but this forum is meant to talk about such things, not about your personal life, unicorns and rainbows. But if that statement haven't convinced you to do otherwise, I'm asking you not to, cause it's irrelevant and it bores me. If you won't comply I'll be sure you're just a troll and be forced to ignore your comments."Ring;754060" wrote:
Indeed. And my response was only a suggestion of how one could go about fixing the problem. You know, that's what people do sometimes, try to help others.
There is no "fixing the problem" there, just some random dude talking about how much time he has to spare. No one cares about that, we are talking about the changes that have been implemented in-game."Ring;754060" wrote:
The business model is the same as it's always been: "get as much cash out of the players as possible by any means necessary". Although in all honesty, I didn't believe they would move away from charging crystals for tournamemt refreshes.
That being said, driving players away is a weird way to do that."Ring;754060" wrote:
GW has been like this from the very beginning. It's always been the activity that takes the most time every day. Except that now finishing it actually provides you with some benefits like guild coins. And this game IS practical. You can skip about 90% of the content (hard mode, cantina, challenges) and the rest you can autoplay, which is faster.
If it's true what you said about being playing this game for as long as I do, you should have noticed by now that GW completion time has been increased. However if you refuse to admit that fact, you can always research this topic in the forums and you'll notice this is a pretty common thread. The simulators were a really great feature added to the game though, but bear in mind that they only created this feature in response to our pleas for more practicality."Ring;754060" wrote:
I used to struggle to complete it, sometimes wiping out my entire roster by node 9 or 10, now I finish it every single day.
When you have a weak roster that's usually what happens. But I'm not talking about that."Ring;754060" wrote:
And, just to chceck how long it takes, I timed it yesterday. 23 minutes 44 seconds from start to finish (node 12). No autoplay, one team swap along the way. If it takes you 40-60 minutes daily, my point stands - try a different team.
Then please make a youtube video and post the URL showing us your magic formula. As for me, I've always used the same teams (with some minor modifications to follow the meta off course) and have always been successful. However the sheer amount of time needed to be successful has increased tremendously, and that pretty much sucks. Therefore, in my point of view, GW is not fun any longer."Ring;754060" wrote:
Well, parts of this I can agree with. And when I came to the conclusion that the game is taking up more of my time than I can give it (back in April or so, soon after guilds were introduced), I just took a few months' break. Came back to it about 2 months ago and I'm enjoying it again. Maybe this is what you need as well?
Nah... A break won't solve my problem, if I leave I'll quit for good. It is preferable that the developers take notice at the feedback and fix this thing (like they did a hundred times)."tRRRey;753867" wrote:
@Akeron if you're using 1 team and taking an hour to complete 12 nodes, you're doing it wrong.
I do 36 nodes on Tuesday and it takes me under an hour in total. The lesson here is to built an optimal team with the right mods instead of claiming that the system is rigged against you
@tRRRey, if you're doing it right then teach us. Make a youtube video showing your method. I'll be waiting."Akeron;754542" wrote:
I'm just asking for practicality, like the game used to be.
Then could you explain exactly HOW the game has ceased to be practical? Because my experience, coming from almost a year now with GoH, shows that not much has changed - aside from the addition of raids, which take maybe an extra 10-15 minutes daily, everything else is pretty much the same as it used to be."Akeron;754542" wrote:
Those are not mobile games. I don't play them, so I wouldn't know anything about them. But what I do know is that mobile games are known for their practicality.
So... how many mobile games DO you play? Because I used to play a lot and believe me, GoH takes up very little time compared to the likes of MKX Mobile, Clash of Clans, Marvel Puzzle Quest (I actually stopped playing that because unless you invested TONS of money into it, it required at least 2-3 hours - far more during tournaments - daily to remain competitive and I just don't have that kind of time) or Mobile Strike. Yes, there are mobile games out there that take 2-3 minutes to play (like Jetpack Joyride), but they're DESIGNED to be played that way. GoH isn't and never has been."Akeron;754542" wrote:
this forum is meant to talk about such things, not about your personal life, unicorns and rainbows.
True. Which is why I replied with a way of overcoming a particular problem that has been mentioned. The point of my post was how I deal with GW taking time to finish, not about how I commute to and from work. Sorry you missed that."Akeron;754542" wrote:
. If you won't comply I'll be sure you're just a troll and be forced to ignore your comments.
Be my guest, it's a free forum and we're all allowed to act as we please. If someone answering you with a relevant reply to a problem you stated (instead of, as is so common here, the word "August" or something) is your definition of a troll, then by all means, ignore that person, no point in wasting time in responding."Akeron;754542" wrote:
That being said, driving players away is a weird way to do that.
Do you have any actual figures stating that CG/EA really ARE driving players away? Because from what I see in the posts here, there are new players showing up all the time, new shards being created, and that kinda doesn't look like a game that is driving people away. The addition of new content also proves that this is a game that is making more and more money, not less and less."Akeron;754542" wrote:
, you can always research this topic in the forums and you'll notice this is a pretty common thread.
Judging by the "common" posts, the drop rate of shards is being constantly nerfed since the release. It appears that with all these nerfs it's actually a miracle we're getting any drops at all!"Akeron;754542" wrote:
Then please make a youtube video and post the URL showing us your magic formula.
Why? The last time I had the nerve to suggest a solution to a problem, you called me a troll. I'm afraid going through that again would hurt my feelings.
Seriously though, there is no "magic formula". Speed, at least two atackers (Rey and GS for me) and two healers (Old Daka being one to revive downed allies - I could go for EE, but I like Daka's stun too much) and Phasma to give you that TM boost every few turns is enough. Maybe I'm just lucky, because I haven't come across any lvl 85 teams yet, but 83 and 84 pop up regularly. And unless the RNGods don't like me and I'm faced with the likes of JKA, RG, Wiggs and Rex, I don't even need to bring in a second team."Akeron;754542" wrote:
Therefore, in my point of view, GW is not fun any longer.
Ok, then why play it? If you're a high-level, end game player, GW doesn't really have that much to offer, you can just do the first few shards to get 400 tokens daily and that's it, why bother doing something you don't enjoy? O_o"Akeron;754542" wrote:
Nah... A break won't solve my problem, if I leave I'll quit for good. It is preferable that the developers take notice at the feedback and fix this thing (like they did a hundred times).
You won't know until you try it. After a month or two you may actually miss this game and come back to it. That's what happened with me. I thought I was leaving it for good, then I decided it'd be fun to play a few rounds again. I did, got hooked and now I'm back to regular playing, just trying to make sure the game doesn't take up too much of my time during the day. Hope you manage to sort it out as well :)"Ring;752701" wrote:
"Akeron;752683" wrote:
GW is also taking forever to complete. This game is becoming a nuisance, people with jobs and a social life aren't being able to play anymore.
I fully agree. They should add a huge red button right smack in the middle of the screen that would automatically complete all the daily tasks for you when you press it: challenges, arena (automatically granting you first place, naturally), GW, cantina (40 shards daily AT LEAST!), hard mode battles and raids. You open the app, press the button and go on about your business...
On a more serious note, while I agree with the part about the long tank animations, GW is not that big a deal. I usually do it on the bus to/from work, sometimes I spend a few minutes in the evening and I finish it daily. The whole thing takes what, 30-40 minutes? Maybe from time to time it takes about 50 minutes to an hour tops when the final nodes are lvl 82+ and have RG who can take forever to bring down. And yes, I have a family, I have a social life and I have a job.
+1... I agree with tank raid but they've already stated they're trying to fix it. As for GW, will there ever be an end to the whining? It's not that hard & does not take that much time. It's pretty simple, sim everything you can, & do the rest if & when you have time. If you can't find the time due to life then, well, that's life isn't it? Games have Always taken time to play, phone games take far less than say platform gaming. Just because some people don't have the time to commit doesn't mean people that do should be punished with a game that's only playable 15 mins per day. Be realistic ppl. Complete things when you can & get over it when you can't. I get the argument & not trying to insult anyone, it's just not logical. I do have sympathy for lack of time but there should be aspects to any game that take some time to complete.- Just fixing the @£&@# animation will do it for me. Difficulty etc, we'll all get there. Our guild members are all experimenting and working on toons, me included. The Tank raid is the 1st content that's really, really stretching my resources. All those different squads for the 4 phases (heroic), a lot more toons have become must haves than at any point in the game.
But, those animations!!! Especially in normal where we have to hit multiple times for multiple days! We've tried heroic and failed but since we were limited in the number of attacks, the animations didn't bother much. A normal raid will take multiple hits and days for any guild, they really should fix the long waiting period just to get a hit in. I usually auto it. "Akeron;754544" wrote:
"tRRRey;753867" wrote:
@Akeron if you're using 1 team and taking an hour to complete 12 nodes, you're doing it wrong.
I do 36 nodes on Tuesday and it takes me under an hour in total. The lesson here is to built an optimal team with the right mods instead of claiming that the system is rigged against you
@tRRRey, if you're doing it right then teach us. Make a youtube video showing your method. I'll be waiting.
@Akeron
https://youtu.be/cgxQDH3JmVA
https://swgoh.gg/u/trrrey/
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