Forum Discussion
88 Replies
- nothingfac9474 years agoRising NoviceOne fundamental fact about gac: one person goes 3:0 and, one goes 0:3. Never see the person complaining about unfair matches when they go 3:0 three times in a row- just the time they go 0:3.
- scuba754 years agoLegend
"Rius;c-2349370" wrote:
"Ravens1113;c-2348752" wrote:
"CCyrilS;c-2348740" wrote:
"Ravens1113;c-2348735" wrote:
"DarjeloSalas;c-2346850" wrote:
Your skill rating is the same, therefore it’s a fair fight by the conditions of GAC matchmaking
Yet it has been proven that skill rating needs adjustments to prevent mismatches such as these.
When and how was this proven?
Do you think that it’s ok to have such huge GP gaps? You think it’s fair for people to go 5 GL vs 1? To have such big differences in relics, +25 mods, etc.
That’s how it’s been proven it’s still needs adjusting and with their bone headed move to up fleets from 2 to 3 in Kyber, it’s going to get more important for them to adjust things
If they have the same skill rating then yes. My 3M roster can beat a 5M with a GL. And I do not have a GL. I win by how I levelled up my roster, by investing heavily in fleets and mods. I have a good strategy for under-dogging.
Key things to note are what mods they have for instance if you have a good team which steals turn meter or stuns like imperials and empire then you can massively underdog with full banners before they even take a turn. A purple squad can destroy a relic squad just by being faster.
In terms of adapting a roster to this game mode, it’s up to you if that’s worth investment. But if you don’t invest in useful teams to continue to underdog don’t expect to continue to get rewards greater than your GP would suggest you deserve.
I think skill rating is fair and simple. However if people continue to moan about these match ups then what is it you want CG to do? Should they put a GP threshold on promotions to prevent you rising too high and coming into contact with these rosters? To prevent you struggling for squads. Would that not limit gains from daily crystals? Surely you don’t expect to have equal crystals to someone who has a harder match up because they have a higher GP?
That is exactly what a lot of people expect.
I love the new matchmaking. No longer "penalized" for growing your roster. - templarphoenix4 years agoSeasoned Ace
"Nothingface;c-2349410" wrote:
One fundamental fact about gac: one person goes 3:0 and, one goes 0:3. Never see the person complaining about unfair matches when they go 3:0 three times in a row- just the time they go 0:3.
Remember when galactic challenge just released? Ppl complaining about they need certain team to get the red box, but ignore the fact that they are on easy mode at some feats with darth malak. "Phoenixeon;c-2349651" wrote:
"Nothingface;c-2349410" wrote:
One fundamental fact about gac: one person goes 3:0 and, one goes 0:3. Never see the person complaining about unfair matches when they go 3:0 three times in a row- just the time they go 0:3.
Remember when galactic challenge just released? Ppl complaining about they need certain team to get the red box, but ignore the fact that they are on easy mode at some feats with darth malak.
I think most people were complaining the events required R5 of a team to get max rewards when it was easily beatable with G12s.
That and people complaining loudly that HK-47 wasn’t working for their All Sith feat.- Keydash14 years agoNew AceOut of curiosity, I tracked down OP's match. He lost, but it looked like a winnable match. He got stuck on a solo LV, if he had a plan to clear that he probably would have won. Meanwhile, his opponent lost fights vs Padme, Ewoks, Mon Mothma, Nute/Dooku, Home One (never cleared a fleet, his comps were awful), and finally got stuck on GG after clearing 7 of 11 squads and 0 fleets, using a 9.5m GP roster vs a no-GL defense.
OP also failed to mention he got stomped in the previous match vs an opponent with 1m GP less than him.
https://swgoh.gg/p/115448552/gac-history/?gac=96&r=2&a=d - scuba754 years agoLegend
"Keydash1;c-2349725" wrote:
Out of curiosity, I tracked down OP's match. He lost, but it looked like a winnable match. He got stuck on a solo LV, if he had a plan to clear that he probably would have won. Meanwhile, his opponent lost fights vs Padme, Ewoks, Mon Mothma, Nute/Dooku, Home One (never cleared a fleet, his comps were awful), and finally got stuck on GG after clearing 7 of 11 squads and 0 fleets, using a 9.5m GP roster vs a no-GL defense.
OP also failed to mention he got stomped in the previous match vs an opponent with 1m GP less than him.
https://swgoh.gg/p/115448552/gac-history/?gac=96&r=2&a=d
That can't be true, because higher GP means a win and there should be GP brackets and ...... ;) ;) - EN6A6E4 years agoNew AceThe new system sucks. Great way to keep the game fun and enjoyable CG. When I have 0 GL and no way of countering someone with 3+GLs there's a huge problem and skill ain't it.
- I think by now if u are facing gaints (2 mil and above and GL disadvantage) there is really only 2 things u can do
- Work towards more GL
- Develope GL counters
I know people hate these answers, but if u are fighting 2 mil and above opponent, it means u are very good in ur bracket.
So fight smarter, not harder. See what is ur game plan and long term goals and what short term goals get you there.
Example doing LV is almost half the requirements for SEE.
TLDR ?
Accept it and move on. It is not gonna change. - o2itro1clxtj4 years agoRising Scout
"Artumas;c-2349943" wrote:
....So, back here, again, to offer some personal experience and input.
I'm at 6.3M,closing fast on 6.4M.
I have 1 GL, Executor, CAT.
I'm getting close to JMK, and should be able to grab JMK, JKL, JML and Starkiller by the end of the year, pretty easily. So while my GL count currently sucks for my GP, that'll change soon, and honestly, I find the rest of my roster does a lot more anyway.
While I usually lose against the people in the 7.5-9M range that I face, it's usually close and generally largely boils down to a couple point differences, generally caused by me not having my CLS team at high relics yet and thus needing to 2-team certain defenses I otherwise wouldn't.
The notable defensive victories I've had in recent-ish months, are...
Padme + CAT holding against multiple SLKR teams, DR somehow timing out a JML team (Legitimately have no clue what happened in this fight), Geos eating 2 different opponent's entire rosters (No, seriously, I've had 2 different opponents in the past like 4 months spend 5+ teams against my geos. One didn't even clear them.), my fully sub-G12 mon mothma team holding against about 70% of my opponents for at least 1 battle, and my Executor holding for between 3 and 5 battles about 80% of the time.
I have a defense-oriented GL, that I use for offense, because pretty much every single one of my opponents has more GLs than me, but often only set 1 or 2 on defense.
The reasons my opponents lose: Having 4+ GLs vs a 1 GL roster and only setting 0-2 GLs on defense. I legitimately have no clue why this happens as much as it does, but I fairly regularly get people with 7M+ GP and 4+ GLs that set literally zero GLs on defense and then lose to me low-manning their entire defense. If you're doing this, stop doing it. You'll win more.
Treating New!GAC like Old!GAC. Honestly, this is probably why these people are setting zero GLs on defense, but SO many people go offense-heavy against inferior rosters when they really don't need to, because you just need literally 1 banner to win and winning by 1 banner or 1000 doesn't change anything.
Using terrible defenses instead of good defenses.
If you're one of these like 50 people I've faced in GAC that set SEE on defense, THAT is why you're losing.
I can't emphasize how baffling some of the defenses I encounter are. People at 7M GP 4 GLs that set 1 GL on defense and that GL is SEE, the only one you can reliably 2-team without any dedicated counters and a literally standard CLS team at high relics can potentially 1-round.
Setting stuff like BHs, Ewoks, Geos and other various extremely easily countered and low-manned teams on defense when your roster is by far deep enough not to need to.
Set REAL defenses, people. When we're talking massive "unfair" GP mismatches like this we're rarely talking about K1. Defenses matter.
And... not knowing matchups at all.
The biggest reason I beat the majority of my opponents is simply game knowledge.
Those people that had their entire roster eaten by geos? One of them used a full relic Padme team against a G12/relic GBA geo team. Zero kills. Time out.
Because Padme is NOT a good geo counter team.
Learn your matchups, and have dedicated counters for your standard defensive teams that you encounter at your matchmaking range. And have priority. If your main priority for CLS is SEE, then use him against SEE first, then maybe other GLs, then GAS, then other teams you'd use CLS for. Don't throw your CLS at the front wall that has none of the teams you'd use CLS for when you have other dedicated counter teams for the teams that ARE in the front wall.
And lastly...
You will lose.
Accept that.
You're not going to have a 100% win rate.
You're not going to have a 75% win rate.
Most likely, it'll be in the 40-60% range.
And that's perfectly fine.
You won't be able to win every match against every opponent.
But you should still try your best, because you never know, your opponent might just be really really bad and throw the match.
So don't throw them throwing by being bad yourself.
There's a LOT of tools and resources for discovering and learning PVP matchups in this game.
Use them. Improve. Win.
As far as I can tell everything you say above is valid… at high levels. The choices in development and play style between a 4 and 6M player are viable areas to explore and “git good”. Sadly down in carbonite, my 1.2 M 4z, 0r account is coming up against 2-4M multi relic teams. There are no counters, no clever strategies, no superior mod sets that can make me competitive, let alone win. Sometimes I face a close match and that does inspire me to see the holes in my roster (I need a Geo counter for example). But mostly it’s a drag. And I’m not facing these rosters because “I’m so good and they are bad”. It’s cause they don’t play often and I win by default. It’s a mess down at the bottom, and a GP % range enforced on brackets would do wonders to make it fun, and lead to the exact deeper learning and enhancement that you describe. - perfidius444 years agoSeasoned Newcomer
"Kathark;c-2350650" wrote:
"Artumas;c-2349943" wrote:
....So, back here, again, to offer some personal experience and input.
I'm at 6.3M,closing fast on 6.4M.
I have 1 GL, Executor, CAT.
I'm getting close to JMK, and should be able to grab JMK, JKL, JML and Starkiller by the end of the year, pretty easily. So while my GL count currently sucks for my GP, that'll change soon, and honestly, I find the rest of my roster does a lot more anyway.
While I usually lose against the people in the 7.5-9M range that I face, it's usually close and generally largely boils down to a couple point differences, generally caused by me not having my CLS team at high relics yet and thus needing to 2-team certain defenses I otherwise wouldn't.
The notable defensive victories I've had in recent-ish months, are...
Padme + CAT holding against multiple SLKR teams, DR somehow timing out a JML team (Legitimately have no clue what happened in this fight), Geos eating 2 different opponent's entire rosters (No, seriously, I've had 2 different opponents in the past like 4 months spend 5+ teams against my geos. One didn't even clear them.), my fully sub-G12 mon mothma team holding against about 70% of my opponents for at least 1 battle, and my Executor holding for between 3 and 5 battles about 80% of the time.
I have a defense-oriented GL, that I use for offense, because pretty much every single one of my opponents has more GLs than me, but often only set 1 or 2 on defense.
The reasons my opponents lose: Having 4+ GLs vs a 1 GL roster and only setting 0-2 GLs on defense. I legitimately have no clue why this happens as much as it does, but I fairly regularly get people with 7M+ GP and 4+ GLs that set literally zero GLs on defense and then lose to me low-manning their entire defense. If you're doing this, stop doing it. You'll win more.
Treating New!GAC like Old!GAC. Honestly, this is probably why these people are setting zero GLs on defense, but SO many people go offense-heavy against inferior rosters when they really don't need to, because you just need literally 1 banner to win and winning by 1 banner or 1000 doesn't change anything.
Using terrible defenses instead of good defenses.
If you're one of these like 50 people I've faced in GAC that set SEE on defense, THAT is why you're losing.
I can't emphasize how baffling some of the defenses I encounter are. People at 7M GP 4 GLs that set 1 GL on defense and that GL is SEE, the only one you can reliably 2-team without any dedicated counters and a literally standard CLS team at high relics can potentially 1-round.
Setting stuff like BHs, Ewoks, Geos and other various extremely easily countered and low-manned teams on defense when your roster is by far deep enough not to need to.
Set REAL defenses, people. When we're talking massive "unfair" GP mismatches like this we're rarely talking about K1. Defenses matter.
And... not knowing matchups at all.
The biggest reason I beat the majority of my opponents is simply game knowledge.
Those people that had their entire roster eaten by geos? One of them used a full relic Padme team against a G12/relic GBA geo team. Zero kills. Time out.
Because Padme is NOT a good geo counter team.
Learn your matchups, and have dedicated counters for your standard defensive teams that you encounter at your matchmaking range. And have priority. If your main priority for CLS is SEE, then use him against SEE first, then maybe other GLs, then GAS, then other teams you'd use CLS for. Don't throw your CLS at the front wall that has none of the teams you'd use CLS for when you have other dedicated counter teams for the teams that ARE in the front wall.
And lastly...
You will lose.
Accept that.
You're not going to have a 100% win rate.
You're not going to have a 75% win rate.
Most likely, it'll be in the 40-60% range.
And that's perfectly fine.
You won't be able to win every match against every opponent.
But you should still try your best, because you never know, your opponent might just be really really bad and throw the match.
So don't throw them throwing by being bad yourself.
There's a LOT of tools and resources for discovering and learning PVP matchups in this game.
Use them. Improve. Win.
As far as I can tell everything you say above is valid… at high levels. The choices in development and play style between a 4 and 6M player are viable areas to explore and “git good”. Sadly down in carbonite, my 1.2 M 4z, 0r account is coming up against 2-4M multi relic teams. There are no counters, no clever strategies, no superior mod sets that can make me competitive, let alone win. Sometimes I face a close match and that does inspire me to see the holes in my roster (I need a Geo counter for example). But mostly it’s a drag. And I’m not facing these rosters because “I’m so good and they are bad”. It’s cause they don’t play often and I win by default. It’s a mess down at the bottom, and a GP % range enforced on brackets would do wonders to make it fun, and lead to the exact deeper learning and enhancement that you describe.
You'll win and will not face them again. Hopefully they'll stay at the bottom sooner than later and the real fun will begin.
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