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Reesei
2 years agoSeasoned Newcomer
"Ultra;c-2400889" wrote:
I tried talking about the squish issue with CG last week but i am not well versed on this enough
@Taliana what's your input / suggestion on whether this is an issue or not and what's your proposed solution?
Someone just tagged me in from discord :-)
The shape of their squish is wrong. They are doing a linear squish in kyber where the crossover point from positive to negative is around the average skill rating for kyber, but kyber doesn’t have a normally distributed population. So they’re not actually succeeding in the goal of compressing kyber1 and kyber2 scores while keeping the population intact. Instead, they’re squashing k1 waaay too hard (with ripple effects into k2) such that it isn’t self sustaining and the numbers keep dropping past - and the size of the compression is larger than the natural score growth squish is meant to fight.
There’s a couple ways to try to solve it. In any case they work with, the first thing they need to do is correct the sizes back to kyber1 as 10% of kyber.
Then.. possibility #1) They’re doing a good job of keeping kyber itself at their target size, so that tells us a linear squish is working across a pool - maybe they just need to squish kyber1 as it’s own pool? Downside is it becomes a little bit harder to cross over the k2/k1 boundary, benefit is there’s still a k1 to move into.
Possibility #2: a nonlinear squish. Flatten the squish across k2 and the bottom of k1, then increase it rapidly as you approach the top of k1 to compress those top scores down. Downside is I don’t know the right formula to use.
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