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perfidius44
2 years agoRising Newcomer
"MaruMaru;c-2401286" wrote:"Starslayer;c-2401275" wrote:"MaruMaru;c-2401271" wrote:"Starslayer;c-2401259" wrote:"Lumiya;c-2401257" wrote:"Starslayer;c-2401177" wrote:"Lumiya;c-2400847" wrote:
It is about the position in your League and division. If you get constantly points removed with every squish, you would have to win more fights to balance out those lost points.
(...)
Add to that the months before I didn't take screenshots and let's be nice and just say I "only" lost 20 in 3 months, then it's 60 more...
That makes 154 points removed. The area of a division in Aurodium is give or take 100 points, so that makes 1 1/2 divisions.
I think this is unacceptable.
It's only "unacceptable" (I think it's a big word for such a small problem, but let's) if the squish doesn't work as intended. Squish/Push are there to maintain a balanced division population (20% in each league, something like 10/25/30/25/10 in each division, I don't remember exactly) in a tournament where the total number of players change each time. If the same percentage of players received the same rewards after the squish/push, then it's quite fair.
Tl;dr: It's bound to happen each GAC; the only issue is if it doesn't work properly.
It doesn't do that anymore. We already established that. All of Aurodium gets points taken.
Again, it is not about the rewards in relation to others. It is about a player's position in their Division/League and not being able to maintain it. If a player loses points and gets relegated, they get less rewards because they are pushed down where as they wouldn't have been relegated without the squish. And as said before, if this happens before every single new GAC, there is a lot of points one has to balance out which is not possible with the 50/50 so you automatically fall and fall. Nothing fair about it.
If you dispute the fact that people are being push down altogether, it’s not the same than disputing the fact that the push down doesn’t work how it’s supposed to work.
If at the beginning of a Gac, there are not enough players in Chromium and too much in Aurodium, then Aurodium is being push down. Seems fine, as long as it works properly. If it means in some divisions you’ll need more than 50/50 to stay still, so be it. Speaking from a guy who was squished out of K1 multiple times and can’t get a good enough win rate to climb back up.
When you talk about ‘fairness’, you make it about the system: keeping division population in check. That’s where I disagree. Now if you say that Aurodium is shrinking and doesn’t contain 20% of players anymore because they’re down in Chromium, that’s different and would tend to agree that it’s not ‘fair’.
Taliana's numbers pretty much established the "keep division population % in check" thing isn't happening as intended. Moreover it can not happen with a linear squish function that's currently being used which is showcased by the data. In previous such discussion people tried to explain away the changes in league numbers by the change in overall population. But that also quickly fell apart again when Taliana's numbers showed there's not a significant change in total population that can justify k1 shrinkage.
I’m not denying that. To quote myself: (the squish/push) is bound to happen each GAC; the only issue is if it doesn't work properly. I welcome arguments trying to prove that it doesn’t work as it’s supposed to work, just as Taliana is doing with hard evidence to back it up.
Well and that showed it's not working properly. The moment the plots has shown the linear function possibility of dynamically stretching the boundaries to keep the % populations have gone out of the door.
This was already pretty easy to observe from k1-k2 though. K1 has shrunk to
about 2556 people. 5 equal divisions and %10 for the 1's would need k1 to be %2 of the total population, right so far?
This would happen in an active population of 127k accounts. While the population is slightly shrinking, it's still way above 300k (those that play gac). We are way past the intended shrinkage and it's going on at the same pace (linear function).
I don't dispute your claim /thumbup (even if I would prefer less math, like just comparing the number of players in K1 to the number of players in K5, as it should be about the same and it's probably not).
If I remember correctly, the 'not working' part has already been shown in the same post you were talking about based on Taliana's work.
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