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Reesei
3 years agoNew Adventurer
tbh squish isn’t bad at keeping kyber as a league the same size, which makes me think that part is where CG wants it.
But the reason they squish kyber towards its average to avoid the league shrinking is the same reason they need to change the kyber1 squish.
Honestly the source of all the problems is that the matchmaking skill rating and the rewards-and-leagues skill rating are the same number. If they had skill rating as a hidden number for matchmaking and set rewards based on ranking in the player base instead, they wouldn’t have the complaints they do. They could treat matchmaking along the continuum of the entire playerbase, and pay out reward in whatever way they deemed consistent and fair as a percentage of players. And squish wouldn’t be as important, because we wouldn’t see the compressions required to keep matchmaking tight.
But the reason they squish kyber towards its average to avoid the league shrinking is the same reason they need to change the kyber1 squish.
Honestly the source of all the problems is that the matchmaking skill rating and the rewards-and-leagues skill rating are the same number. If they had skill rating as a hidden number for matchmaking and set rewards based on ranking in the player base instead, they wouldn’t have the complaints they do. They could treat matchmaking along the continuum of the entire playerbase, and pay out reward in whatever way they deemed consistent and fair as a percentage of players. And squish wouldn’t be as important, because we wouldn’t see the compressions required to keep matchmaking tight.
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