It look like that kyber 1 is now only top 2000 and keep reducing in number. It will reduce to 0 in 3-4 GAC if it continues like this. I think it was over 10000 at startup. I never expect this, was it planned empty itself? Removing 100 points and keeping the same threshold is kind of weird…
Well, the idea is that if you were at Position XYZ before the Squish, you'd still be at Position XYZ after the Squish. This means whatever Percentile you were at doesn't change. If Leagues and Divisions are based on Percentiles, the Squish isn't going to change that.
From what others have gathered, though, it does seem the percentiles for each Division have been changing over time, which doesn't make a lot of sense. I'd be curious what CG's explanation is.
In any case, the Squish isn't the cause of redrawing the Percentiles.
I’m not sure if you are legitimately confusing percentile and percentage between different parts of the discussion?
The percentage in each division and league is changing. Percentile is no longer linked well to rewards because of that change in percentage.
Also the same skill rating can have a different squish based on your league - it’s a little bizarre. See the circled region of the squish chart
"Olddumper;c-2401084" wrote: An obvious thing they need to do is strip 100 day inactive accounts of rank and remove them entirely. This will help alleviate the squish.
Wow, that trend is truly baffling, particularly for the middle 3 leagues.
I do wonder how much bandwidth CG has to address things like this (and cheating) when they have to create a new Conquest character every 12 weeks and a new DC set every 8 weeks in addition to all the new Marquees; Legendaries; GLs; packs; and, on very rare occasions, new content.
"TheDude420;c-2400785" wrote: I brought this up when this system was rolled out, and was told the squish is normal for this type of ranking system in other games.
But the obvious question is, if we are getting squished every few months, and we are designed to only have a 50% win rate…doesn’t that mean that K1 (and eventually K2?) will keep getting smaller and smaller due to the continued squish?
Squish may be normal with this type of ranking system, but this ranking system has static division boundaries that are causing K1 shrinkage at an alarming rate.
Well, the idea is that if you were at Position XYZ before the Squish, you'd still be at Position XYZ after the Squish. This means whatever Percentile you were at doesn't change. If Leagues and Divisions are based on Percentiles, the Squish isn't going to change that.
From what others have gathered, though, it does seem the percentiles for each Division have been changing over time, which doesn't make a lot of sense. I'd be curious what CG's explanation is.
In any case, the Squish isn't the cause of redrawing the Percentiles.
I’m not sure if you are legitimately confusing percentile and percentage between different parts of the discussion?
The percentage in each division and league is changing. Percentile is no longer linked well to rewards because of that change in percentage.
Also the same skill rating can have a different squish based on your league - it’s a little bizarre. See the circled region of the squish chart
Yeah, maybe I should use "Ranking" instead of "Percentage", which in my mind I'm converting Rankings to Percentage locations on the spectrum.
But still then what you say doesn't correctly fit to the problem. The problem is not if your position is the same after the squish, as has been pointed out that position only changes after the first fight.
It is about the position in your League and division. If you get constantly points removed with every squish, you would have to win more fights to balance out those lost points. That's why people get relegated to the division below even if they won their first round which wouldn't happen without the squish, because you would stay in that division obviously. Nobody can tell me that they think this is ok. I -might- find it ok if we wouldn't have the system's 50% win/loss rate because then at least you would have the chance to win more fights but as it is now, you get points taken away while you are artificially set up to lose half of your rounds. You just can't balance it out after a while and on top of that higher accounts from above you fall down to where you are, making it even more difficult.
I started noticing that the squish always removes points from me around June or July last year. The first 3-4 times I didn't think much of it, because I thought maybe bad luck, but when I realised that it seems to happen with every squish, I started documenting it with screenshots.
Ever since then I lost In October - 26 November - 22 December - 26 January - 20 points Add to that the months before I didn't take screenshots and let's be nice and just say I "only" lost 20 in 3 months, then it's 60 more...
That makes 154 points removed. The area of a division in Aurodium is give or take 100 points, so that makes 1 1/2 divisions.
In addition to 50/50 not maintaining your league/division over time, I think the other issue is where Taliana circled the chart. It turns out that someone at the high end of C1 is going to gain a bunch of points while someone in A5 is going to lose them. So their global ranking positions will not be maintained.
It's been about a year since CG gave an inadequate explanation for the squish. I think it's time they address the elephant in the room.
"Jefferx;c-2401206" wrote: In my memory, the squish was explained to reduce the constant increases in time. If they did not doing this, the number of player in kyber 1 would increase in time. I do understand why they did that, but in fact, what it is actually happening it’s the complete opposite. The only way to fix this is by moving the threshold to a fix number of players in each division. I hope they will do something or we will all reduce cristal income in the future…
Iirc you’re mostly correct. The squish was “needed” because k1 matches were/are going to be worth more than k2 and k2 more than k3 because of the higher skill rating of the participants. So the squish was needed according to cg to make it possible to climb the ranks.
This never really made sense to me for many reasons but it doesn’t matter why it didn’t. The reality is the system cg designed is not working as cg stated it would. If the design was flawed cg should fix it. If cg has intentionally been shrinking k1, as the conspiracy theorist believe, to lessen crystal rewards cg should say that.
Regardless, I think I’m not unlike many. Can’t be bothered to shake my fist in the air because I’m still earning sufficient crystals but also not engaging with gac to the degree I did because the luster wore off months ago.
"Olddumper;c-2401084" wrote: An obvious thing they need to do is strip 100 day inactive accounts of rank and remove them entirely. This will help alleviate the squish.
Since you have to click join to enter GAC, and the swgoh.gg tallied accounts and leaderboards are generated from actual GAC brackets, inactive accounts don’t show up in any of the real metrics. They are irrelevant to squish.
We know squish isn’t because of inactive accounts in kyber - if it were, people would be pushed upwards not downwards.
It is about the position in your League and division. If you get constantly points removed with every squish, you would have to win more fights to balance out those lost points. (...) Add to that the months before I didn't take screenshots and let's be nice and just say I "only" lost 20 in 3 months, then it's 60 more...
That makes 154 points removed. The area of a division in Aurodium is give or take 100 points, so that makes 1 1/2 divisions.
I think this is unacceptable.
It's only "unacceptable" (I think it's a big word for such a small problem, but let's) if the squish doesn't work as intended. Squish/Push are there to maintain a balanced division population (20% in each league, something like 10/25/30/25/10 in each division, I don't remember exactly) in a tournament where the total number of players change each time. If the same percentage of players received the same rewards after the squish/push, then it's quite fair.
Tl;dr: It's bound to happen each GAC; the only issue is if it doesn't work properly.
It doesn't do that anymore. We already established that. All of Aurodium gets points taken.
Again, it is not about the rewards in relation to others. It is about a player's position in their Division/League and not being able to maintain it. If a player loses points and gets relegated, they get less rewards because they are pushed down where as they wouldn't have been relegated without the squish. And as said before, if this happens before every single new GAC, there is a lot of points one has to balance out which is not possible with the 50/50 so you automatically fall and fall. Nothing fair about it.
If you dispute the fact that people are being push down altogether, it’s not the same than disputing the fact that the push down doesn’t work how it’s supposed to work.
If at the beginning of a Gac, there are not enough players in Chromium and too much in Aurodium, then Aurodium is being push down. Seems fine, as long as it works properly. If it means in some divisions you’ll need more than 50/50 to stay still, so be it. Speaking from a guy who was squished out of K1 multiple times and can’t get a good enough win rate to climb back up.
When you talk about ‘fairness’, you make it about the system: keeping division population in check. That’s where I disagree. Now if you say that Aurodium is shrinking and doesn’t contain 20% of players anymore because they’re down in Chromium, that’s different and would tend to agree that it’s not ‘fair’.
Here is the easiest non math based visual aid from Scott over at events. To add some math less than 33% of joined accounts are in kyber or audorium. It’s suppose to be 40% according to cg. Even if we ignore carbonite (and the fact it has almost as many players as kyber and audorium combined) because it’s filled with non engaging or new players you still see a significant problem in league sizes between the top 2 leagues and the next two leagues.
This taken from Crumb's first post addressing skill squish:
"In general, this will not have any impact on your Grand Arena experience. This will not change what Division or League are in. It will not impact your ability to reach the next Division (IE if you could win your next round and move up to the division you will still do so). It will not affect your daily rewards payouts. There’s really not much it will change, but when you see your Skill Rating slightly change next week, now you know why."
Pretty confident in saying this is not the case
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