It look like that kyber 1 is now only top 2000 and keep reducing in number. It will reduce to 0 in 3-4 GAC if it continues like this. I think it was over 10000 at startup. I never expect this, was it planned empty itself? Removing 100 points and keeping the same threshold is kind of weird…
Well, the idea is that if you were at Position XYZ before the Squish, you'd still be at Position XYZ after the Squish. This means whatever Percentile you were at doesn't change. If Leagues and Divisions are based on Percentiles, the Squish isn't going to change that.
From what others have gathered, though, it does seem the percentiles for each Division have been changing over time, which doesn't make a lot of sense. I'd be curious what CG's explanation is.
In any case, the Squish isn't the cause of redrawing the Percentiles.
I’m not sure if you are legitimately confusing percentile and percentage between different parts of the discussion?
The percentage in each division and league is changing. Percentile is no longer linked well to rewards because of that change in percentage.
Also the same skill rating can have a different squish based on your league - it’s a little bizarre. See the circled region of the squish chart
Yeah, maybe I should use "Ranking" instead of "Percentage", which in my mind I'm converting Rankings to Percentage locations on the spectrum.
"TVF;c-2401025" wrote: Interesting. Well, point still somewhat stands and since this is all just talk anyway, I'm fine with it until I end up in K4, if that ever happens, and even then I still don't have to be tied to my phone for an hour plus for squad arena anymore.
It is totally your right to be fine with it, but many are not fine with constantly being squished down further and further. Those voices should be heard.
Wait can you please point out where I said they shouldn't be heard?
We're all allowed to voice our opinions here. We've both done so.
"TVF;c-2401025" wrote: Interesting. Well, point still somewhat stands and since this is all just talk anyway, I'm fine with it until I end up in K4, if that ever happens, and even then I still don't have to be tied to my phone for an hour plus for squad arena anymore.
It is totally your right to be fine with it, but many are not fine with constantly being squished down further and further. Those voices should be heard.
Wait can you please point out where I said they shouldn't be heard?
We're all allowed to voice our opinions here. We've both done so.
Did I say you said so? No I didn't...
"Those voices should be heard" implies it. No reason to say it unless you think I disagree, which I don't.
Well, the idea is that if you were at Position XYZ before the Squish, you'd still be at Position XYZ after the Squish. This means whatever Percentile you were at doesn't change. If Leagues and Divisions are based on Percentiles, the Squish isn't going to change that.
From what others have gathered, though, it does seem the percentiles for each Division have been changing over time, which doesn't make a lot of sense. I'd be curious what CG's explanation is.
In any case, the Squish isn't the cause of redrawing the Percentiles.
I’m not sure if you are legitimately confusing percentile and percentage between different parts of the discussion?
The percentage in each division and league is changing. Percentile is no longer linked well to rewards because of that change in percentage.
Also the same skill rating can have a different squish based on your league - it’s a little bizarre. See the circled region of the squish chart
Yeah, maybe I should use "Ranking" instead of "Percentage", which in my mind I'm converting Rankings to Percentage locations on the spectrum.
But still then what you say doesn't correctly fit to the problem. The problem is not if your position is the same after the squish, as has been pointed out that position only changes after the first fight.
It is about the position in your League and division. If you get constantly points removed with every squish, you would have to win more fights to balance out those lost points. That's why people get relegated to the division below even if they won their first round which wouldn't happen without the squish, because you would stay in that division obviously. Nobody can tell me that they think this is ok. I -might- find it ok if we wouldn't have the system's 50% win/loss rate because then at least you would have the chance to win more fights but as it is now, you get points taken away while you are artificially set up to lose half of your rounds. You just can't balance it out after a while and on top of that higher accounts from above you fall down to where you are, making it even more difficult.
I started noticing that the squish always removes points from me around June or July last year. The first 3-4 times I didn't think much of it, because I thought maybe bad luck, but when I realised that it seems to happen with every squish, I started documenting it with screenshots.
Ever since then I lost In October - 26 November - 22 December - 26 January - 20 points Add to that the months before I didn't take screenshots and let's be nice and just say I "only" lost 20 in 3 months, then it's 60 more...
That makes 154 points removed. The area of a division in Aurodium is give or take 100 points, so that makes 1 1/2 divisions.
In addition to 50/50 not maintaining your league/division over time, I think the other issue is where Taliana circled the chart. It turns out that someone at the high end of C1 is going to gain a bunch of points while someone in A5 is going to lose them. So their global ranking positions will not be maintained.
It's been about a year since CG gave an inadequate explanation for the squish. I think it's time they address the elephant in the room.
It is about the position in your League and division. If you get constantly points removed with every squish, you would have to win more fights to balance out those lost points. (...) Add to that the months before I didn't take screenshots and let's be nice and just say I "only" lost 20 in 3 months, then it's 60 more...
That makes 154 points removed. The area of a division in Aurodium is give or take 100 points, so that makes 1 1/2 divisions.
I think this is unacceptable.
It's only "unacceptable" (I think it's a big word for such a small problem, but let's) if the squish doesn't work as intended. Squish/Push are there to maintain a balanced division population (20% in each league, something like 10/25/30/25/10 in each division, I don't remember exactly) in a tournament where the total number of players change each time. If the same percentage of players received the same rewards after the squish/push, then it's quite fair.
Tl;dr: It's bound to happen each GAC; the only issue is if it doesn't work properly.
In my memory, the squish was explained to reduce the constant increases in time. If they did not doing this, the number of player in kyber 1 would increase in time. I do understand why they did that, but in fact, what it is actually happening it’s the complete opposite. The only way to fix this is by moving the threshold to a fix number of players in each division. I hope they will do something or we will all reduce cristal income in the future…
"Jefferx;c-2401206" wrote: In my memory, the squish was explained to reduce the constant increases in time. If they did not doing this, the number of player in kyber 1 would increase in time. I do understand why they did that, but in fact, what it is actually happening it’s the complete opposite. The only way to fix this is by moving the threshold to a fix number of players in each division. I hope they will do something or we will all reduce cristal income in the future…
Iirc you’re mostly correct. The squish was “needed” because k1 matches were/are going to be worth more than k2 and k2 more than k3 because of the higher skill rating of the participants. So the squish was needed according to cg to make it possible to climb the ranks.
This never really made sense to me for many reasons but it doesn’t matter why it didn’t. The reality is the system cg designed is not working as cg stated it would. If the design was flawed cg should fix it. If cg has intentionally been shrinking k1, as the conspiracy theorist believe, to lessen crystal rewards cg should say that.
Regardless, I think I’m not unlike many. Can’t be bothered to shake my fist in the air because I’m still earning sufficient crystals but also not engaging with gac to the degree I did because the luster wore off months ago.
"Jefferx;c-2401206" wrote: In my memory, the squish was explained to reduce the constant increases in time. If they did not doing this, the number of player in kyber 1 would increase in time. I do understand why they did that, but in fact, what it is actually happening it’s the complete opposite. The only way to fix this is by moving the threshold to a fix number of players in each division. I hope they will do something or we will all reduce cristal income in the future…
Iirc you’re mostly correct. The squish was “needed” because k1 matches were/are going to be worth more than k2 and k2 more than k3 because of the higher skill rating of the participants. So the squish was needed according to cg to make it possible to climb the ranks.
This never really made sense to me for many reasons but it doesn’t matter why it didn’t. The reality is the system cg designed is not working as cg stated it would. If the design was flawed cg should fix it. If cg has intentionally been shrinking k1, as the conspiracy theorist believe, to lessen crystal rewards cg should say that.
Regardless, I think I’m not unlike many. Can’t be bothered to shake my fist in the air because I’m still earning sufficient crystals but also not engaging with gac to the degree I did because the luster wore off months ago.
I think it's more of a Hanlon's razor case like various other things they set something one way and just leave it be for a long time even if it doesn't do their intention.
That’s my suspicion too.
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