"KyoO1234;c-2055929" wrote:
"Rath_Tarr;c-2055711" wrote:
"KyoO1234;c-2055678" wrote:
"Lysandrax;c-2055667" wrote:
Relic toons are weighted horribly in matchmaking.
GP is a bad matchmaker regardless of how many toons it factors in, the system still needs to be worked on.
I have not heard one good reason for using GP as basis for matchmaking. It is possibly the worst and laziest way to do it.
Matches based on gear levels would be better.
Because g12 Ugnaught is absolutely equal to g12 Malak! :D
"KyoO1234;c-2055678" wrote:
Matches based on Arena ranks would be better.
Because #1 in a 2m GP arena shard is the perfect match for #1 in a 5m GP arena shard! :D
"KyoO1234;c-2055678" wrote:
Matches based on meta characters would be better.
Current meta only? What about all the rest?
Include past metas? How many and which ones?
What do you do with all the players you can't find exact matches for?
What do you do when players come complaining that mirror matches are boring and it's unfair that their mirror opponent has better mods?
"KyoO1234;c-2055678" wrote:
Pretty much anything would be better than GP.
Apparently not.
You give it your best effort to misunderstand me.
Nope, I read exactly what you wrote, rolled my eyes, laughed and dissected it.
"KyoO1234;c-2055929" wrote:
Of course the matchmaking based in arena rank would have to consider your brackets! That’s how Arena currently works too. Duh!
You literally said
"I have not heard one good reason for using GP as basis for matchmaking. It is possibly the worst and laziest way to do it."
and now you are saying that Divisions by GP are necessary. Well those Divisions are a part of matchmaking and they are based on GP. Duh!
"KyoO1234;c-2055929" wrote:
The Ugnauth Malak example is the black swan and would virtually have no impact because people typically gear up their strong toons, but their useless ones. BTW: the same argument can be made with GP. A G12 Malak is not much different from a G12 Ugnaught in terms of GP.
People farm and gear all sorts of toons for a variety of reasons including that they just happen to like the character. That was a big problem with total GP matchmaking, less so with top {x} GP.
Malak has 5 abilities and 2 zetas, Ugnaught has 3 abilities 1 of which doesn't even have an omega so on rhat basis alone there will be a significant difference in GP between them at comparable gear levels and likely more from the differences in gear pieces each one needs to reach that level.
You have no clue what GP actually represents do you.
"KyoO1234;c-2055929" wrote:
And certain metas should impact the matchmaking if it is done well. The current GP matching btw. tries to do that, but fails since (to stay with the previous example) the GP for Malak is higher than a similar geared Ugnaught, but the GP difference is too small to reflect the meta status of Malak.
A meta is not one toon, it is a squad, usually with a number of variants. Any attempt to measure the combat potential of an individual toon is going to be inherently flawed because that potential depends greatly on the toon's squadmates and the opposing squad.
GP does not in any way shape or form attempt to reflect the relative strength of metas. Period. It is a measure of resource investment, nothing more.
"KyoO1234;c-2055929" wrote:
I really don’t understand all the people defending this broken matchmaking system.
Clearly there are many things you do not understand, starting with the difference between defending the system and countering ignorance and stupidity.
"KyoO1234;c-2055929" wrote:
Finally: People with better rosters like to talk about skill, but when I review the GAC matches of my opponents I see wins for meta vs non-meta and wins for better gear/toon vs weaker gear/toon. Skill? Rarely a factor...
You really are clueless.
SWGoH is a collecting game, not just a combat sim. Grand arena success is a combination of roster management, strategy and skill in battle.
Imperfect though it may be, GP actually does make sense in that context and perhaps more importantly any alternative which attempts to gauge combat power alone will be much more complex (if it is even feasible) with no guarantee it will produce better matches.