7 years ago
Gaining/taking a turn vs. gaining 100% turn meter.
I noticed one of your smaller changes in the recent update:
"Boba Fett's contract description has been updated to take a bonus turn instead of gain 100% Turn Meter."
I belive the intention is to create a more consistent use of terms in the description of abilities. I appreciate the intent, but the result of your effort is actually the exact opposite.
The terms "gains 100% turn meter" and "takes/gains a bonus turn" both describe the exact same behaviour in the game. A character gains full turn meter after which the usual mechanics f.ex. coin flips in case of turn meter ties and such take place.
Before the update only 1 character used the term "takes a bonus turn" - Han Solo - while 12 characters used the term "gains 100% turn meter". After the update, 2 characters use the term "gains/takes a bonus turn":
while 11 characters use the term "gains 100% turnmeter":
Hence instead of creating a consistent use of terms the update created more inconsistency and more confusion than before. If you really want to have a consistent use of terms and avoid further confusion, you should change the descriptions of Han's and Boba Fett's abilities to match the 11 other characters. That description is precise. It describes exactly what happens - a 100% turn meter gain. It also describes why the behaviour can be prevented by f.ex. daze or shock. It cannot be made any more clear to the player, what happens.
The term "takes/gains a bonus turn" is an abomination. It doesn't help the player understand, what happens. It doesn't explain why it can be prevented by daze/shock. It creates confusion. Any use of that term should be removed.
"Boba Fett's contract description has been updated to take a bonus turn instead of gain 100% Turn Meter."
I belive the intention is to create a more consistent use of terms in the description of abilities. I appreciate the intent, but the result of your effort is actually the exact opposite.
The terms "gains 100% turn meter" and "takes/gains a bonus turn" both describe the exact same behaviour in the game. A character gains full turn meter after which the usual mechanics f.ex. coin flips in case of turn meter ties and such take place.
Before the update only 1 character used the term "takes a bonus turn" - Han Solo - while 12 characters used the term "gains 100% turn meter". After the update, 2 characters use the term "gains/takes a bonus turn":
- Han Solo
- Boba Fett
while 11 characters use the term "gains 100% turnmeter":
- B2
- JKA
- Biggs
- Bistan
- CLS
- Sion
- Vader
- FOO
- Jyn
- Princess Leia (actually: Gains double of 50% turn meter)
- Teebo
Hence instead of creating a consistent use of terms the update created more inconsistency and more confusion than before. If you really want to have a consistent use of terms and avoid further confusion, you should change the descriptions of Han's and Boba Fett's abilities to match the 11 other characters. That description is precise. It describes exactly what happens - a 100% turn meter gain. It also describes why the behaviour can be prevented by f.ex. daze or shock. It cannot be made any more clear to the player, what happens.
The term "takes/gains a bonus turn" is an abomination. It doesn't help the player understand, what happens. It doesn't explain why it can be prevented by daze/shock. It creates confusion. Any use of that term should be removed.