"KausDebonair;c-1675694" wrote:
I feel like you’re missing the main fact of this game: it’s a slow burn.
I'm not missing it, I just don't see how it applies to new players as of today.
Yeah, choosing to focus on a strong arena team is the most “logical” choice because it gives you crystals. But it’s still your choice.
Well, I suppose anything can be called a choice. I can choose to buy a game and don't play it just for the sake of making a choice of not playing it. Making an argument like that is just silly.
When I unlocked fleet, I climbed to rank 6 in 3 days. Then I stopped caring about dleeet because I figured nobody else would in my shard since we just unlocked it. That wasn’t the case, however, and I dropped like a stone. Then, while everybody was focusing on the new hotness, (I think it was CLS), I focused on ships. Then i climbed back up to top 100. And this was before fleet arena gave crystals as reward.
So, this doesn't apply to today's game state, then? Right now the best "choice" for leveling players is to field arena team full of pilots so that your ship arena performance is good as well. I can "choose" not to do that, hurting both my progression and my contribution to my guild. Why would I make such a bad choice? Just because it exists?
There’s always going to be a “gate” to get by, whether it’s GW, Arena, fleet, mod battles, or any other area of the game.
What's happening in GW is hardly a gate. When you hit a squad 17 levels above you
regardless of your current level - that's called a moving goal post that can only be reached by maxing out your own level.
Another example: I was 3 stages behind on dark side nodes on the PvE table because I focused on Rebels.
It seems to me that this is completely normal for new players today. It makes perfect sense - concentrate your efforts on one strong squad.
You can’t have everything all at once in this game
Again, that's fine. That's why I can't yet play on dark hard 9 stage. But why lock that stage, yet allow similar brick wall experience in GW?