Forum Discussion
- SchwartzringRising Traveler
"24_Tuesdays;c-2353588" wrote:
for every person that thinks it worked fine there were four more complaining about it
What exactly where the complaints that have now been corrected?
The Matchmaking was bunk but it is now too.
In no way does it account for # of GLs or some of the other MM issues. - dmgutieNew Spectator
"Schwartzring;c-2353614" wrote:
What exactly where the complaints that have now been corrected?
The Matchmaking was bunk but it is now too.
I used to see a lot of complaints from people who had basically permanently shot their accounts by either playing for a long time without understanding mods, basically guaranteeing that they were at a permanent mod disadvantage vs their GP, or people who just went absolutely ham on Relic upgrades (think entire DR team at R7, R7 Hyoda, etc) with no regard to whether the relics were actually worth the added GP. Those people generally ended up facing permanent GL disadvantages.
The new system gives those people fair matchups sometimes. For a 5M player with trash mods, a matchup vs a normal 3.5M GP player is probably fair. But the 3.5M GP player will complain. For a 7M player with no GLs because they've just been R7ing whatever they want, a matchup vs a 5M GP player with 1 GL might be fair. But they're both probably going to complain about it.
GP, GLs, mods and game knowledge (which is basically unmeasurable) all play a huge role in whether a matchup is fair. And people tend to complain whenever they're in a disadvantage in one of those categories, without even looking at the others, hence there are always complaints unless you get matched with an exact mirror account. - ScreeriderSeasoned Scout
"Schwartzring;c-2353614" wrote:
In no way does it account for # of GLs or some of the other MM issues.
Thank goodness! "Waqui;c-2353491" wrote:
"Fingolfin26;c-2353366" wrote:
"CCyrilS;c-2352995" wrote:
"Fingolfin26;c-2352993" wrote:
I don't see why this is so challenging an issue. Start with the current matchmaking, then after you've got everyone grouped further refine the matches based on number of gls bare minimum. A gl will trump skill with a given roster when you don't have enough tools. Then you get people who are at least close on number of gls, and there's a reasonable chance of victory for both sides
Terrible idea. Takes away a hard earned advantage for those who have GLs.
Also, your premise that GLs trump skill is absolutely false. I just went 3-0 and every single opponent had more GP and more GLs (and they all showed up to play)
Terrible idea.
No, it doesn't. The idea of skill based matchmaking is to not match people with advantages. It's to match people who are close.
The current MM is performance based - not skill based. Don't get too hung up on the term "skill rating". It rates your actual performance - not skill. You ARE matched with opponents who are close - close in past performance.
Splitting hairs here. The performance you reference is rooted in skill, just not merely skill. For you perform can be directly tied to how skilled you are as a player, so your statement carries little to no significance"Fingolfin26;c-2353933" wrote:
"Waqui;c-2353491" wrote:
"Fingolfin26;c-2353366" wrote:
"CCyrilS;c-2352995" wrote:
"Fingolfin26;c-2352993" wrote:
I don't see why this is so challenging an issue. Start with the current matchmaking, then after you've got everyone grouped further refine the matches based on number of gls bare minimum. A gl will trump skill with a given roster when you don't have enough tools. Then you get people who are at least close on number of gls, and there's a reasonable chance of victory for both sides
Terrible idea. Takes away a hard earned advantage for those who have GLs.
Also, your premise that GLs trump skill is absolutely false. I just went 3-0 and every single opponent had more GP and more GLs (and they all showed up to play)
Terrible idea.
No, it doesn't. The idea of skill based matchmaking is to not match people with advantages. It's to match people who are close.
The current MM is performance based - not skill based. Don't get too hung up on the term "skill rating". It rates your actual performance - not skill. You ARE matched with opponents who are close - close in past performance.
Splitting hairs here. The performance you reference is rooted in skill, just not merely skill. For you perform can be directly tied to how skilled you are as a player, so your statement carries little to no significance
Not really. You can have less skill, but win because an opponent doesn't show up, gets a game crash, or another reason that costs them them the match. You will have performed better (as measured by win/loss) without being more skilled."Fingolfin26;c-2353933" wrote:
"Waqui;c-2353491" wrote:
"Fingolfin26;c-2353366" wrote:
"CCyrilS;c-2352995" wrote:
"Fingolfin26;c-2352993" wrote:
I don't see why this is so challenging an issue. Start with the current matchmaking, then after you've got everyone grouped further refine the matches based on number of gls bare minimum. A gl will trump skill with a given roster when you don't have enough tools. Then you get people who are at least close on number of gls, and there's a reasonable chance of victory for both sides
Terrible idea. Takes away a hard earned advantage for those who have GLs.
Also, your premise that GLs trump skill is absolutely false. I just went 3-0 and every single opponent had more GP and more GLs (and they all showed up to play)
Terrible idea.
No, it doesn't. The idea of skill based matchmaking is to not match people with advantages. It's to match people who are close.
The current MM is performance based - not skill based. Don't get too hung up on the term "skill rating". It rates your actual performance - not skill. You ARE matched with opponents who are close - close in past performance.
Splitting hairs here. The performance you reference is rooted in skill, just not merely skill. For you perform can be directly tied to how skilled you are as a player, so your statement carries little to no significance
You're completely wrong, mate. The most skilled player in the game could be putting only little effort into their GACs or only participating in half of the GAs, so:
No, your performance is in no way directly tied to your skill.
Again:
The rating is based on your performance (round wins/losses) - not skill, like you claim.- I think it’s working fine personally. I started in kyber 2 and I’m still there. I made the cusp of kyber 1 then fell away. It’s getting harder now because the poorer players are dropping to my level but outgun me 5/6 gl’s to 3. And the lower gp players with better rosters are moving up to my level. But I’m still staying afloat. So in my experience it’s working as planned.
There’s clearly issues at lower gp levels, but I don’t know what the solution is. Certainly not going back to gp brackets or matching by gl’s that people have took the time and effort to farm. - o2itro1clxtjNew Spectator
"Kard_1986;c-2353999" wrote:
I think it’s working fine personally. I started in kyber 2 and I’m still there. I made the cusp of kyber 1 then fell away. It’s getting harder now because the poorer players are dropping to my level but outgun me 5/6 gl’s to 3. And the lower gp players with better rosters are moving up to my level. But I’m still staying afloat. So in my experience it’s working as planned.
There’s clearly issues at lower gp levels, but I don’t know what the solution is. Certainly not going back to gp brackets or matching by gl’s that people have took the time and effort to farm.
Works fine in Kyber 1/2, sux for the rest of you. This is why it won’t change. K1/2 is where all the $$ is. CG will happily make a crap experience for 95% of its player base to keep the top 5% a’whalin. I just won 10-0 in carbonite 3 against an account with 5M GP to my 1.3M. Wheee. Look how skilled I am. Sigh. Hope my next match is reasonable. "StewartH;c-2354072" wrote:
"24_Tuesdays;c-2354069" wrote:
"StewartH;c-2354065" wrote:
"Kathark;c-2354017" wrote:
"Kard_1986;c-2353999" wrote:
I think it’s working fine personally. I started in kyber 2 and I’m still there. I made the cusp of kyber 1 then fell away. It’s getting harder now because the poorer players are dropping to my level but outgun me 5/6 gl’s to 3. And the lower gp players with better rosters are moving up to my level. But I’m still staying afloat. So in my experience it’s working as planned.
There’s clearly issues at lower gp levels, but I don’t know what the solution is. Certainly not going back to gp brackets or matching by gl’s that people have took the time and effort to farm.
Works fine in Kyber 1/2, sux for the rest of you. This is why it won’t change. K1/2 is where all the $$ is. CG will happily make a crap experience for 95% of its player base to keep the top 5% a’whalin. I just won 10-0 in carbonite 3 against an account with 5M GP to my 1.3M. Wheee. Look how skilled I am. Sigh. Hope my next match is reasonable.
That's the part I'm confused on. According to matchmaking isn't your last opponent at the same Skill Rating as you - thus why youre battling each other? After the initial seeding using GP isn't skill rating 100% what determined that match so...isnt he equally "skilled" as you? If that's true how do you stand a chance vs that roster if you're evenly skilled?
people need to stop using the word skill regardles of it being called that
Explain it then please. Thus the use of the word "confused"
Skill Rating is just an expression of your win:loss ratio.- mykdapetSeasoned RookieWin loss record itself is NOT skill. It takes more skill to be outclassed by 3M GP and lose by 10 than it does to outclass someone by 3M and win by 10. But, from what people say, all that matters is the win.
FFS, I was outclassed at the end of the last round by 1M-3M in every fight. The last being 3M. 3 GLs to 1 (effectively) and I only saw one in his defense. But every other team on defense was 120K+. I did OK, i got into ships as I recall, but I had no chance. That's not really a complaint - I know I got promoted way to far. Going 7-5 in the prior season in no way should have vaulted me up 2 divisions, but that's another issue.
The fact of the matter is it took more sill on my part to at least make it look competitive that it did for someone who vastly overpowers me to stomp me. But, if you're not factoring the score, any effort made in a loss doesn't count - which would be the antithesis of 'skill'. Skill, is being the better player, it is not having the better roster. If they want to rename it Victory Rating, great. But if only win/loss is considered, it has nothing really to do with actual skill.
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