Forum Discussion
- Shut up and give me some lol
- I spend too many credits on mods to have that amount
- Iy4oy4sNew Novice
"haysswa1;c-1939206" wrote:
Here's mine. I don't have everything at 85 yet, I just do them one at a time. Already have enough fluff as it is. But it is definitely nice to have the cushion and freedom to do things credit wise.
I really don't know when I started to bank but probably is the result of changing my leveling/gearing/modding to 5 or less chars at any given time.
You are missing out on some potentially great mods. I dunno about you, but it seems like all the great mods to buy are always with ship currency. Farm them mods!! "No_Try;c-1939214" wrote:
Great that some took onto themselves to reach some hoarding milestones. I really wonder the rationale though, anyone care to illuminate me on why to hoard such credit amounts when there are good sinks for it?
So they can say look at me, and maybe someone will care for 2 seconds before forgetting that person ever existed."No_Try;c-1939214" wrote:
Great that some took onto themselves to reach some hoarding milestones. I really wonder the rationale though, anyone care to illuminate me on why to hoard such credit amounts when there are good sinks for it?
One reason might be they are anticipating a level increase?
I float between 80-100 mil and only level up chars I will use. I like to have a little in the bank though.- If you play since day one its only natural. i am f2p (spent very lil the first 6 months and never since then) and i have 350mil with everytoon 85. Its a game of patience and ressource management in the end.
"Kelenab;c-1939299" wrote:
If you play since day one its only natural. i am f2p (spent very lil the first 6 months and never since then) and i have 350mil with everytoon 85. Its a game of patience and ressource management in the end.
Exactly, resource management. High values of raw credits are not relevant, no matter if lv 90 drops even tomorrow. Resource management does not equal hoarding above everything else.
I doubt that anyone above 50-100 m credits has a competitive mod inventory for their roster's development level.- Back of the envelope so slightly rough calculations but still.... let's get a ballpark estimate on how many good mods your missing out on by saving 500mil credits.
To get a lowball estimate only consider grey mods which cost 86,2k to level to 12 to see the secondaries. 500 mil credits lets you level 5800 mods... but then you'd have nothing left to level the ones with speed to 15 of course. So considering that ~1.4% are speed arrows and of the remaining mods ~9% will have speed secondary. That means 11.4% of your mods will cost and extra 162.2k to level so the number of mods you could level would be N = 500000 / (86.2 + 162.2 * 0.114) = 4776 mods.
Of the 4776 mods 66 will be speed arrows and 430 will have speed secondary. That leaves you 4280 to sell for a total of 144.6 mil credits return.... that's another 125 grey mods with speed secondary or maybe the credits you need for slicing or the mod store... whatever, let's stick with just the 430 number.
31.6% of the 430 will not upgrade speed at all when you slice them - massive bummer! That's 136 trash mods.
42% will upgrade once - okay, looking better now as we have 180 mods with and average of 8.8 speed (max 12)
21% will upgrade twice - so 90 mods with an average of 13.2 speed (max 18)
4.6% will upgrade three times (so 20 mods with an average of 17.6 speed (max 24)
Lastly... 0.39% will upgrade speed 4 times!! So 1.6 mods with an average speed of 22!! (max 30)
Now personally I'd love another 66 speed arrows, over 100 mods with 10+ speed and a better than 50% chance of a couple of 20+ speed secondary mods. But each to their own of course. - You might be right for buying mods in the store. But everytime i spend gold to buy mods with let’s say 5 secondary speed, then when i upgrade it, with my luck the mod stays at 5 secondary speed
"Chucko_marek;c-1939446" wrote:
The point I am trying to make is that each roll is an independent event, that each has a 25% chance on its own to increase a specific stat. They have no bearing on the other rolls.
Yes, each roll is an independent event. The way you calculate the probability of multiple independent events all occurring is by multiplying their probabilities. That's exactly what I did.
You said that the chances of getting a god mod (4 speed rolls) is the same as the chances of getting 0 speed rolls. That statement is false.
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