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"CCyrilS;c-1939249" wrote:
"No_Try;c-1939214" wrote:
Great that some took onto themselves to reach some hoarding milestones. I really wonder the rationale though, anyone care to illuminate me on why to hoard such credit amounts when there are good sinks for it?
So they can say look at me, and maybe someone will care for 2 seconds before forgetting that person ever existed.
That's ok but I still wonder the upside for it as there are enourmous downsides."No_Try;c-1939214" wrote:
Great that some took onto themselves to reach some hoarding milestones. I really wonder the rationale though, anyone care to illuminate me on why to hoard such credit amounts when there are good sinks for it?
One reason might be they are anticipating a level increase?
I float between 80-100 mil and only level up chars I will use. I like to have a little in the bank though."No_Try;c-1939251" wrote:
"CCyrilS;c-1939249" wrote:
"No_Try;c-1939214" wrote:
Great that some took onto themselves to reach some hoarding milestones. I really wonder the rationale though, anyone care to illuminate me on why to hoard such credit amounts when there are good sinks for it?
So they can say look at me, and maybe someone will care for 2 seconds before forgetting that person ever existed.
That's ok but I still wonder the upside for it as there are enourmous downsides.
None. I mean someone could argue they're saving for a potential level cap increase, but even then it really isn't necessary to level every toon immediately anyway.
I think you're absolutely correct that they would most likely be way better off now and in the long run spending it on mods, or the g12 gear that is offered in the weekly store. I buy all of it and still hover around 70m without even trying to save.- If you play since day one its only natural. i am f2p (spent very lil the first 6 months and never since then) and i have 350mil with everytoon 85. Its a game of patience and ressource management in the end.
"Kelenab;c-1939299" wrote:
If you play since day one its only natural. i am f2p (spent very lil the first 6 months and never since then) and i have 350mil with everytoon 85. Its a game of patience and ressource management in the end.
Exactly, resource management. High values of raw credits are not relevant, no matter if lv 90 drops even tomorrow. Resource management does not equal hoarding above everything else.
I doubt that anyone above 50-100 m credits has a competitive mod inventory for their roster's development level.- Back of the envelope so slightly rough calculations but still.... let's get a ballpark estimate on how many good mods your missing out on by saving 500mil credits.
To get a lowball estimate only consider grey mods which cost 86,2k to level to 12 to see the secondaries. 500 mil credits lets you level 5800 mods... but then you'd have nothing left to level the ones with speed to 15 of course. So considering that ~1.4% are speed arrows and of the remaining mods ~9% will have speed secondary. That means 11.4% of your mods will cost and extra 162.2k to level so the number of mods you could level would be N = 500000 / (86.2 + 162.2 * 0.114) = 4776 mods.
Of the 4776 mods 66 will be speed arrows and 430 will have speed secondary. That leaves you 4280 to sell for a total of 144.6 mil credits return.... that's another 125 grey mods with speed secondary or maybe the credits you need for slicing or the mod store... whatever, let's stick with just the 430 number.
31.6% of the 430 will not upgrade speed at all when you slice them - massive bummer! That's 136 trash mods.
42% will upgrade once - okay, looking better now as we have 180 mods with and average of 8.8 speed (max 12)
21% will upgrade twice - so 90 mods with an average of 13.2 speed (max 18)
4.6% will upgrade three times (so 20 mods with an average of 17.6 speed (max 24)
Lastly... 0.39% will upgrade speed 4 times!! So 1.6 mods with an average speed of 22!! (max 30)
Now personally I'd love another 66 speed arrows, over 100 mods with 10+ speed and a better than 50% chance of a couple of 20+ speed secondary mods. But each to their own of course. - You might be right for buying mods in the store. But everytime i spend gold to buy mods with let’s say 5 secondary speed, then when i upgrade it, with my luck the mod stays at 5 secondary speed
- It takes a great amount of bad luck to not have %25 chance bumps 100 times in a row, quite a lot more than getting god mods in the process xD. But you know...luck takes nothing to believe in it, it provides infinite explanatory power too.
"vincentlondon;c-1939364" wrote:
You might be right for buying mods in the store. But everytime i spend gold to buy mods with let’s say 5 secondary speed, then when i upgrade it, with my luck the mod stays at 5 secondary speed
Well 500 mil is only going to get you 127 gold 5 dot mods with no credits left to upgrade them. From 127 mods you'd expect on average 0.5 mods to upgrade 4 times. Buying from the mod store is much less efficient than leveling and slicing grey mods which is why I suggested doing that in my post above. Of course you get to see the primary, set bonus and the other 3 secondary stats which is a plus. And it's definitely a quick way to get through credits :D"No_Try;c-1939214" wrote:
Great that some took onto themselves to reach some hoarding milestones. I really wonder the rationale though, anyone care to illuminate me on why to hoard such credit amounts when there are good sinks for it?
No particular reason why it just happened. I used to buy mods all the time instead of farming them. I'm comfortable with the mod sets I currently have and when I have an inclination to, I've got the funds necessary.
I'm not competitive so I have no inner drive to constantly farm replacement mods. The ones I have get me the results I desire.
As far as a possible future level cap increase that's just an added benefit.
So yeah that's my story, I don't have anything "pressing" that requires me to spend and probably enjoy this this game tenfold due to switching my focus from "got to have it all" to "I'll get it when I get it".
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