"Darknesswon;c-1712956" wrote:
well you just created a game mode , that will stop the powering up of all non meta toons , to keep gp low to face much easier opponents. Does not make much sense.
And as far as i know total GP also includes ships even though none can be used. Which is another handicap to those who actually use and worked on a bunch of ships.
I think the whole "fluff" thing is way overblown. I have a 7* Lobot. He's lvl 85, G7, all abilities to lvl 7 except the leader is maxed and he has 6 tier 5 mods on him. He's 12,316. Even if I had 10 of those guys, that's 120k out of my 3.239 mil GP.....hardly enough to make any significant difference in Grand Arena matchmaking one way or the other. Even if I had 20 of those guys, that's 240k GP...still not enough to really change who I might get matched up against in Grand Arena. Who knows on the GA maps once this thing starts up for real, but on this test run, I have 6 battles on my side....that's at least 12 teams total - 6 on defense and 6 on offense....12 teams is 60 characters (although theoretically there could be some battles that could be won with less than 5 characters). Sure, you might not be able to beat that 1 meta or arena team on D, but they can't put the same squad on every battle. Depth of roster seems to be rewarded in this mode.
Also, we don't know the full formula for the matchmaking and it's a test run of a brand-new game mode. Does anyone really think the matchmaking formula won't be tweaked repeatedly over time? It's a little early to call the sky is falling on entire game mode when we haven't even played it once yet.
As for ships, they've already said ships will be in Grand Arena.....this is just a test run against 1 person and not the full game mode. I'm sure we'll have ships when we start playing the full mode. Also, if you click on your name and go to "stats", there are separate character and ship GP numbers there....I'm sure that won't matter in the full mode though as we will have ships so there will be no reason to exclude ship GP.