Forum Discussion

Whatelse73's avatar
Whatelse73
Seasoned Ace
5 years ago

Ground War - Assault Battles Tier 3

This is what happens when you allow your game developer to make something "difficult" the easiest way possible for them to implement. They add 1000% turn meter at the start and your Relic 7 and two Relic 5 characters die before you can even move. Yay!


28 Replies

  • "PetitEtreMalfaisant;c-2180683" wrote:
    seems like wining tiers 3 has a huge paywall

    You keep using that word. I don't think it means what you think it means.
  • So basically tier 3 is designed to only be beatable with one specific character? And if you do have it it’s really easy unless you have bad luck in the first wave? Why design content in that way? Seems like a sub optimal way to use scarce developer resources to add content. The majority of players can’t benefit from playing it and those few who can will not find it fun.
  • "Whatelse73;c-2180667" wrote:
    "Legend91;c-2180653" wrote:
    it's incredibly easy with JKL, so just as usual with this community - it's a player problem


    Again, that's not the point I was making. How do you even start Hero's arise if half your team is dead in wave one because the AI takes 15 turns before you can even move, like I showed above in the picture? That happened a good 5 or 6 times.

    With that, I spend a long time getting through the entire tier after I can finally survive through the initial blast, and the rewards are the same as the tier I just did full auto on.

    So, it's a combination of the two. Too much time invested vs crazy TM loading for little reward. If RNG isn't nice to you, you restart multiple times which takes even more time to get through.


    You are wasting your breath. If you make a post complaining about difficulty of anything, you will get many post telling why it is not that way and this is what you should be using. So if you want to complain about game mechanics good luck or learn how to phrase complaint differently if you don't want help on how to win
  • Event after event has show that the only real way CG has to make an event "difficult" , without preventing use of some of the faction, is to raise the speed/increase the number of turns the enemy team takes relative to yours, I don't see this changing because speed and taking turns is king.
  • "HumbleMumble;c-2180693" wrote:
    So basically tier 3 is designed to only be beatable with one specific character? And if you do have it it’s really easy unless you have bad luck in the first wave? Why design content in that way? Seems like a sub optimal way to use scarce developer resources to add content. The majority of players can’t benefit from playing it and those few who can will not find it fun.


    Best character in the game JKL so he’s a must have even if you are not going for GL Luke.
    But just like this event, if you invested in BH for the bounties/empire assault battles then you are stuck in tier 3. If you went for piett then it’s a cake walk.
    So is ewok slaughter event. Troopers roll that event.
    Ns/ Phoenix event on the other hand is an event that definitely needs to be scaled back.
  • Event after event has show that the only real way CG has to make an event "difficult" , without preventing use of some of the faction, is to raise the speed/increase the number of turns the enemy team takes relative to yours, I don't see this changing because speed and taking turns is king.


    Agreed, though I find this weird, since if you boost health and/or defense absurdly without boosting anything else, you're still going to take damage from a lot of enemy turns, but you're going to take it over time, with your own turns interspersed. That means you actually get a chance to play the event before you die instead of simply watching the enemies act over & over like a bad movie.

    That said, I have JKL & don't have too much trouble with this event. It's always possible to mis-time calling Luke with the squad special, but if you manage that part correctly, you'll win so long as you get a turn in p1 before you lose any crucial characters. And you can guarantee yourself a turn in p1 with JKA and/or JKR. You can nearly guarantee yourself one if you use Old Ben. And you can make one very, very likely (though not guaranteed) with Shaak Ti. There's no reason that this can't be completed with a g12-relic Jedi squad, provided you have JKL as your leader. (Oddly, gear isn't as important as you might think. It's JKL's kit that makes the difference. In fact, with higher gear this month than last, it's harder to prep JKL's stun for the next encounter because you kill of the current enemies too quickly.) Sure, JKL is required and that's a disappointment for most folks, but I miss out on lots of possible wins because I don't have the Sith Triumvirate geared up. It is what it is, and part of the game is a collection game.

    The difference, and why I'm satisfied with this event having its difficulty based around insane speed & preloaded TM is because there's a character with a kit that specifically allows you to deal with insane speed and pre-loaded TM. With other factions (literally every other faction) that don't have any characters with a Jedi Luke-type kit, I'd like to see them come up with different ways to make the battle challenging.

    And in particular, I'd like to see them create battles where you still get to do whatever makes that faction cool. Sith factions should still be able to inflict debuffs, jedi should still be able to heal, rebels should still be able to counter-attack and critically hit, etc. It would require better theory crafting on CG's part, but it would also result in a more interesting game.

  • "Legend91;c-2180676" wrote:
    "Whatelse73;c-2180667" wrote:
    "Legend91;c-2180653" wrote:
    it's incredibly easy with JKL, so just as usual with this community - it's a player problem


    Again, that's not the point I was making. How do you even start Hero's arise if half your team is dead in wave one because the AI takes 15 turns before you can even move, like I showed above in the picture? That happened a good 5 or 6 times.

    With that, I spend a long time getting through the entire tier after I can finally survive through the initial blast, and the rewards are the same as the tier I just did full auto on.

    So, it's a combination of the two. Too much time invested vs crazy TM loading for little reward. If RNG isn't nice to you, you restart multiple times which takes even more time to get through.


    So what's your point? That you're unable to use the right team or take advantage of the given mechanics? Ultra already pointed out the possibilities:
    - JKR savior triggering to give that jedi a bonus turn
    - Shaak-Ti getting TM when being dmged
    - OB getting TM when allies are being dmged
    and when one of the jedis takes a turn use Heroes Arise to give JKL 100% TM, use his mass stun and stabilize from there on. And before completing each wave using basics on the last 1-2 enemies to refill specials and time a Heroes Arise kill on the last enemy to start with JKL at 100% TM into the next wave.

    It's. So. Darn. Easy.


    I. Three. Starred. Every. Tier. Including Tier 3. I had multiple combinations of jedi, including the ones listed above. Once AGAIN, RNG plays a significant role and sometimes you have to start multiple times because when you start, like I showed in my original post, the AI takes so many turns it is ridiculous and you lose half your team. That didn't happen just once, it happened multiple times, like I said more than once. Yes, that includes losing relic 7 characters before I can even move.

    I even three starred Tier 3 before we had JKL with JKR, GK, Shaak, GMY, and GAS. But, it takes quite a lot of attempts because sometimes you just get slaughtered right at the start. (Then it takes time to get through every wave to get to the end for the same rewards as Tier 2 that I just full auto'd.)

    I don't know how much more pointed I can make that. If it's so darn easy, tell us how you prevent the AI going 10 times before you can even move?
  • "Whatelse73;c-2180856" wrote:
    "Legend91;c-2180676" wrote:
    "Whatelse73;c-2180667" wrote:
    "Legend91;c-2180653" wrote:
    it's incredibly easy with JKL, so just as usual with this community - it's a player problem


    Again, that's not the point I was making. How do you even start Hero's arise if half your team is dead in wave one because the AI takes 15 turns before you can even move, like I showed above in the picture? That happened a good 5 or 6 times.

    With that, I spend a long time getting through the entire tier after I can finally survive through the initial blast, and the rewards are the same as the tier I just did full auto on.

    So, it's a combination of the two. Too much time invested vs crazy TM loading for little reward. If RNG isn't nice to you, you restart multiple times which takes even more time to get through.


    So what's your point? That you're unable to use the right team or take advantage of the given mechanics? Ultra already pointed out the possibilities:
    - JKR savior triggering to give that jedi a bonus turn
    - Shaak-Ti getting TM when being dmged
    - OB getting TM when allies are being dmged
    and when one of the jedis takes a turn use Heroes Arise to give JKL 100% TM, use his mass stun and stabilize from there on. And before completing each wave using basics on the last 1-2 enemies to refill specials and time a Heroes Arise kill on the last enemy to start with JKL at 100% TM into the next wave.

    It's. So. Darn. Easy.


    I. Three. Starred. Every. Tier. Including Tier 3. I had multiple combinations of jedi, including the ones listed above. Once AGAIN, RNG plays a significant role and sometimes you have to start multiple times because when you start, like I showed in my original post, the AI takes so many turns it is ridiculous and you lose half your team. That didn't happen just once, it happened multiple times, like I said more than once. Yes, that includes losing relic 7 characters before I can even move.

    I even three starred Tier 3 before we had JKL with JKR, GK, Shaak, GMY, and GAS. But, it takes quite a lot of attempts because sometimes you just get slaughtered right at the start. (Then it takes time to get through every wave to get to the end for the same rewards as Tier 2 that I just full auto'd.)

    I don't know how much more pointed I can make that. If it's so darn easy, tell us how you prevent the AI going 10 times before you can even move?


    Savior. Heroes Arise. Stun.
    You can't stop the enemies from going first but you'll get an immediate turn as soon as a jedi (other than JKR) would die and savior kicks in so unless they go all out on JKR and take him out first (which is incredibly unlikely if there's a squishy jedi like GMY present) you interupt them and start your own play.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,783 PostsLatest Activity: 26 minutes ago