10 years ago
Guild UI - must have member portrait and veterancy indicator. (use existing character icons)
So we need to tell apart old from new.
While everyone is fairly new, we need to manage our Guilds and tell apart performance and veterancy.
The most crucial matter to me is to be able to tell apart the less than week rookies from the rest.
People more than 1-week old inside the guild may be measured by the weekly contribution. If a person has less than a week, it must be given a free pass for a low weekly score.
I think it should be measured in weeks until the player becomes a month old. res
Taking the obvious out of the way:
The UI should use the character icons. Each player chooses a character icon from the characters available.
The 'Gear Rank' colored ring is used to measure the player's age in the Guild, IN WEEKS.
That serves to measure the amount of competence expected of him in farming coins and killing Rancor.
Not all portraits are available to the player.
Every time the player ranks up one level, the list of 'purchasable' portraits expands by 1 or more portraits. The player must also have activated the character to be able to purchase the portrait.
Every level gives the player 1 'customization point'. Each portrait can be unlocked for use with customization points. A character which unlocks at 1-star costs 1 customization point, a character which unlocks at 5 stars costs 5 customization points.
Customization points can also be purchased with shards in the shard shop (ratio TBD).
While everyone is fairly new, we need to manage our Guilds and tell apart performance and veterancy.
The most crucial matter to me is to be able to tell apart the less than week rookies from the rest.
People more than 1-week old inside the guild may be measured by the weekly contribution. If a person has less than a week, it must be given a free pass for a low weekly score.
I think it should be measured in weeks until the player becomes a month old. res
Taking the obvious out of the way:
The UI should use the character icons. Each player chooses a character icon from the characters available.
The 'Gear Rank' colored ring is used to measure the player's age in the Guild, IN WEEKS.
That serves to measure the amount of competence expected of him in farming coins and killing Rancor.
Not all portraits are available to the player.
Every time the player ranks up one level, the list of 'purchasable' portraits expands by 1 or more portraits. The player must also have activated the character to be able to purchase the portrait.
Every level gives the player 1 'customization point'. Each portrait can be unlocked for use with customization points. A character which unlocks at 1-star costs 1 customization point, a character which unlocks at 5 stars costs 5 customization points.
Customization points can also be purchased with shards in the shard shop (ratio TBD).