It is working as it was programmed in the new system.
No offense, but I hate it when people say that.
Of course it's working as it was programmed. It can't possibly be working other than as programmed. Even when the game crashes, it's because it followed its program. That's the nature of a computer program.
Saying this simply doesn't add anything to the conversation. WAI is useful information. Working As Programmed (I'm afraid to type in WAP b/c of current musical controversies) is ... not useful.
It is working as it was programmed in the new system. some of the old event were built with bonus turns that seem to be on the same level as Hans.
I find this odd. What I take from this is that you're saying that contrary to my earlier speculation that the system was "not recognizing" the flag indicating Han should take his bonus turn first, the system IS recognizing that flag, but other characters have an identical flag, and as a result the game is defaulting to the tiebreaker.
While theoretically that could account for the game's behavior, that doesn't explain why we never saw this behavior in that event before. There were tie breakers before, the tie breakers were simply RNG-based. If they have identical priority flags, then RNG should have broken the ties before and we would have had many reports of Han going 2nd (or 5th or whatever) during previous iterations of the event. We did not have those reports.
So while you're proposed scenario accounts for current behavior, it runs counter to the evidence that this behavior is new.
Since I don't believe that they were busy changing priority flags recently (why would they?) the only reasonable conclusion is that Han's priority flag simply isn't being recognized for some reason.
I suppose that in some technical sense the flag might be "recognized" but is now given identical priority to whatever priority flag the event units have. But that isn't the sense in which I'm using the word.
If the program does not recognize the flag as giving Han ***first priority*** then it isn't recognizing the flag as I understand it to be intended. The fact that CG considers this something needing fixing would seem to indicate that I'm correct that this is not WAI.
If the priority flag isn't giving Han the first shot, then it's not being "recognized" in the only sense that's really relevant here.
Now they could try to sort out that priority system, but I bet it would be easier to simply give Han +1000% TM at the end of each encounter and we'd never see this behavior again.