Forum Discussion
10 years ago
Sitting at over 38k arena power, with top 5 toons ranging from power 7643 to 8140. I tend to bring different team compositions to start my GW; today was Phasma/Rey/QGJ/Geo/Leia. Worked fine until Node 11, for which I had to sub out a heavily damaged Phasma, QGJ and Geo for STHan, Fives and Teebo as lead.
Normal pattern is the battles are a breeze until Node 6, which is the first roadblock, usually housing a fully geared and modded team. My primary team will take some hits here and one or more will probably be lacking protection afterwards.
Nodes 7 and 8 will be all right again, and then Node 9 will be a killer team. Team will take more damage, possibly even take one into the yellow.
Node 10 is another moderate team. No slouch but not a death squad either.
Node 11 is the final hurdle, and the team sitting here is normally ferocious. I will usually substitute two or more guys for this node, and this is normally where my primary team kicks the bucket. Fortunately my roster has enough depth of quality that I can clear this easily enough with a backup team.
Node 12 is a freebie with green gear toons. Even if my team is hurting bad they will clear this in half a minute or less on auto.
It's a good challenge every day, and fun because of the opportunity to utilize more of my roster. The swings from weak to strong teams are also fine, giving me ample breathing room in between tough matches.
Even if Node 12 was just as tough I am confident that I could still bring enough power to bear to drag it down. Unless it's Ewoks. Man, I hate running into Ewoks in GW.
Normal pattern is the battles are a breeze until Node 6, which is the first roadblock, usually housing a fully geared and modded team. My primary team will take some hits here and one or more will probably be lacking protection afterwards.
Nodes 7 and 8 will be all right again, and then Node 9 will be a killer team. Team will take more damage, possibly even take one into the yellow.
Node 10 is another moderate team. No slouch but not a death squad either.
Node 11 is the final hurdle, and the team sitting here is normally ferocious. I will usually substitute two or more guys for this node, and this is normally where my primary team kicks the bucket. Fortunately my roster has enough depth of quality that I can clear this easily enough with a backup team.
Node 12 is a freebie with green gear toons. Even if my team is hurting bad they will clear this in half a minute or less on auto.
It's a good challenge every day, and fun because of the opportunity to utilize more of my roster. The swings from weak to strong teams are also fine, giving me ample breathing room in between tough matches.
Even if Node 12 was just as tough I am confident that I could still bring enough power to bear to drag it down. Unless it's Ewoks. Man, I hate running into Ewoks in GW.
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