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- I run Ima QGJ Aayla Barriss and Ahsoka. I plug in other Jedi (other than Anakin) until Ima himself dies..usually round 6 or 7. At that point I switch to Anakin leading 4 clones (Echo, Sarge, Rex, Fives) which usually takes me the rest of the way. If for some reason that fails I still have Rebels or a Phasma team. And Rey to plug in off the bench too.
I lost at GW the second day of Mods, but haven't lost otherwise in a very long time. - Everu day i cant finish GW
- It's stressful AF!
- Sitting at over 38k arena power, with top 5 toons ranging from power 7643 to 8140. I tend to bring different team compositions to start my GW; today was Phasma/Rey/QGJ/Geo/Leia. Worked fine until Node 11, for which I had to sub out a heavily damaged Phasma, QGJ and Geo for STHan, Fives and Teebo as lead.
Normal pattern is the battles are a breeze until Node 6, which is the first roadblock, usually housing a fully geared and modded team. My primary team will take some hits here and one or more will probably be lacking protection afterwards.
Nodes 7 and 8 will be all right again, and then Node 9 will be a killer team. Team will take more damage, possibly even take one into the yellow.
Node 10 is another moderate team. No slouch but not a death squad either.
Node 11 is the final hurdle, and the team sitting here is normally ferocious. I will usually substitute two or more guys for this node, and this is normally where my primary team kicks the bucket. Fortunately my roster has enough depth of quality that I can clear this easily enough with a backup team.
Node 12 is a freebie with green gear toons. Even if my team is hurting bad they will clear this in half a minute or less on auto.
It's a good challenge every day, and fun because of the opportunity to utilize more of my roster. The swings from weak to strong teams are also fine, giving me ample breathing room in between tough matches.
Even if Node 12 was just as tough I am confident that I could still bring enough power to bear to drag it down. Unless it's Ewoks. Man, I hate running into Ewoks in GW. - I can finish it but the time investment isn't worth it.
"Moe_Betta;568242" wrote:
I finish it 7 times a week via pigheaded stubbornness paired with a deep, soul-sucking need for credits. Sometimes that means committing 2-3 hours (which is absurd) and countless retreats. Do I like it? NO. Will I continue to do it? As long as it is the only viable/steady avenue to credits, YES.
Yesterday was guild day. 3 hours, I finished 2 GWs. After reset, finished the 3rd in less than an hour. I agree totally with you. Why the censored is a daily event more of a grind than specific raids or weekly/monthly events?- so update to question asked earlier... my arena team 27.8k my final node is 34.5k but very beatable.
- Thanks to modded op teams I cannot finish anymore. Got so far my arena team full modded by it's just impossible.
"slothe;568619" wrote:
"I_WANT_YODA;568455" wrote:
How many of you who say you beat it everyday face multiple maxed out whale accounts? Nodes 9, 10, 11, and 12. Node 6 is tough, but doable.
It's jacked up. Maybe not for you because your power isn't high enough yet, but it's definitely destroyed.
I face whales in nodes 6-12, lol.
Not sure they are whales but fully modded definitely"Darthpippa;570482" wrote:
not sure what is going on then. I complete it every day (takes about 30 mins) I am level 80 but my max toon is 78 and my arena power is 27.5k I think they have changed the way Gw is calculated again. I do have a 12th node fully moded team every day. but I only ever lose 2 toons max. I run phasma lead, Rey, 88,ashoka and qgj.
27.5k seems very low for a level 80 player. Did you keep it low on purpose in order to finish GW ?
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