Forum Discussion

qopupdloz1du's avatar
2 months ago

I'm cooking up two neutral ship ideas. Tell me what you think so far.

So far I have two ship ideas both are based off of the Hondo Ohnaka pirate gang. I don't have a second character for the ship yet though, but I'll make it soon.

First ship

Corona-class armed frigate (The big giant disk one)

Neutral, Tank, Smuggler, Scoundrel, Cargo Ship

Crew: Hondo Ohnaka and (another character I haven't made yet)

Unlocks at 85 shards

 

Abilities

Medium turbo laser cannons (Basic): Deal physical damage to target enemy and inflict defense down for 2 turns. If target locked call an allied Flarestar-class attack shuttle to assist. If breached inflict expose on target enemy for 2 turns.

Ion Barrage (Cooldown 3 turns): Deal special damage to enemy, call another allied bounty hunter and an allied Flarestar-class attack shuttle to assist. If target enemy was target locked remove 10% turn meter from all enemies and Corona-class armed frigate gains turn meter equal to amount of turn meter removed. If target enemy was breached Corona-class armed frigate gains taunt and max health up for 2 turns.

Name TBD (Cooldown 4 turns): Summon a Flarestar-class attack shuttle and it gains 20% bonus protection for 2 turns. If there is an allied Flarestar-class attack shuttle already present Corona-class armed frigate and Flarestar-class attack shuttle recover 40% health and protection.

Passive abilities

Name TBD: When allied scoundrel falls below 40% health dispel all debuffs on that ally and recover 5% protection for each debuff dispelled, then Corona-class armed frigate gains taunt and potency up for 2 turns.

Name TBD: When a scoundrel ally defeats an enemy that ally gains 12 speed stacking (Max 36) and their cooldowns are decreased by 1.

 

Second ship

Flarestar-class attack shuttle (Summon)

Neutral, Support, Scoundrel, Smuggler

Crewless

 

Abilities 

Light Lasers (Basic): Deal physical damage to target enemy and if an allied Corona-class armed frigate has taunt grant the allied Corona-class armed frigate protection up 15% for 2 turns, if not Flarestar-class attack shuttle gains stealth for 1 turn.

Name TBD (Cooldown 3 turns): Grant all scoundrel allies speed up, critical chance up, and 30% turn meter.

 

Passive 

Name TBD: When a scoundrel ally scores a critical hit Flarestar-class attack shuttle gains 5% turn meter.

 

If you have any ideas for the copilot of the Corona-class ship, names for the abilities, and other suggestions I would love to hear it. 

  • Unlocks at 85 shards 

    Couple of things here. 

    1. Nothing unlocks at 85. It either unlocks at 80 or at 145.
    2. For whatever reasons, CG has decided that they aren't "shards" when talking about ships. They're "blueprints". (I don't care, I'm just trying to be helpful.)

    Flarestar-class attack shuttle to assist

    I think you need a shorter name than Flarestar-class Attack Shuttle. Even FC Attack Shuttle would work. Or put "Flarestar-class" in parentheses with a catchier, shorter name up front, like, "Pirate Shuttle (Flarestar-class)". The bit outside the parentheses could be something less boring or more specific like Boarding Shuttle or Captain's Gig or Swarm Shuttle or whatever. Not that those are less boring, but I'm just saying. 

    Now, if you intend to have more than one Flarestar-class ship in the game (eventually, not necessarily right away), then "Attack Shuttle" shouldn't be capitalized. In fact, it should be shortened and generalized to "Flarestar-class vessel". After all, the basic Flarestar ship can have its guns removed and its cargo capacity bulked up to become a Flarestar-class Cargo Shuttle, etc. It's not like a Flarestar ship can only be an attack shuttle. Also, there are more than a few ways of attacking, and you could have ground assault shuttles, etc., etc.

    All of your writing seems to assume that there might someday be more Flarestar-class ships someday, so go ahead and plan for them. In this case the name of the summon can be something like "Swarm Shuttle (Flarestar-class)" to reference your ability to call infinite numbers of Swarm Shuttles (or as many as 5 minutes allows). 

    Speaking of that, 

    Name TBD (Cooldown 4 turns): Summon a Flarestar-class attack shuttle and it gains 20% bonus protection for 2 turns. If there is an allied Flarestar-class attack shuttle already present Corona-class armed frigate and Flarestar-class attack shuttle recover 40% health and protection.

    This does not explicitly say that if there's a summon present that you can't get a second summon at the same time. There is precedent for summoning endless swarms with Vulture Droids, and for summoning more than one with Scythe's summoned TIE Fighters. You probably want to be explicit about whether more than one summon can exist at the same time. 

    Also, in this section, full capitalization is probably appropriate since you probably don't mean that if a non-summon Flarestar-class vessel is present the healing happens. Maybe you do, but if you want the healing to happen only when the summon is already present when you summon a new Flarestar, use the proper name of the summon, not just the class of ship. 

    My last comment for now is that the pirates were good at getting in each other's way. I like giving the summoned ships a drawback if you summon more than one at the same time. Imagine if the summon ability were written this way: 

    Fresh Blood (Cooldown 4): Summon a Swarm Shuttle (Flarestar-class)  which gains 20% bonus protection for 2 turns. If there is an allied Swarm Shuttle (Flarestar-class) already present, all Swarm Shuttles lose 100% TM, then the summoning ship and all Swarm Shuttles recover 40% health and protection.

    Note that I said "the summoning ship" just in case some other ship someday gains the ability to summon Swarm Shuttles.

    Keeping with the idea of using the kit to simulate getting in each other's way, I would change the Swarm Shuttle's unique: 

    Unique Opportunity (Unique): When a scoundrel ally scores a critical hit one random Swarm Shuttle gains 5% turn meter.

    If you only have one summon, then that ship gets all the TM. But if you have more than one summon, they split the TM gains. Hondo was always looking for business opportunities and even uses the phrase "Unique Opportunity" at least once. By referencing that it's good characterization, but it also hints at the way that the passive ability functions: only one ship can get the benefit of each unique opportunity, because it's unique. 

    Finally, I think the Corona-class vessel needs a name. I suggest "Mothership Ohnaka". We don't know the name of the actual ship in the SW:TCW, but it was referred to as the pirate mothership, and Hondo is certainly vain enough to name his ship after himself. 

     

     

     

     

     

     

    • Thanks for the insight it is very helpful. I also really like the name Mothership Ohnaka.

  • 4dqv2etcra6x's avatar
    4dqv2etcra6x
    Seasoned Adventurer

    Great ideas. But, when is the Red 5 “coming to the holotables”? It’s a pity to miss out on such an iconic ship. I also think that GG’s star fighter should be added. And I think Hondo should be commanding a pirate capital ship. He can lead a scoundrel(smuggler/pirate)fleet too. 

    • Pulsipher's avatar
      Pulsipher
      Seasoned Traveler

      No rush for Red 5 - once that is released what iconic character or ship is left? Red 5 could signal that the game is winding down.

      i really enjoyed the early game when most characters and ships hadn’t arrived - we were excited for what would come next. Red 5 will be like the last pint in the keg.

  • Why give them ideas for free to sell back to you?  (That will probably be bugged if they release them.)