Improving the Mechanics of the Upcoming "Revenge of the Sith"-Themed Raid
Hello, SWGoH Developers!
In light of the recent announcements regarding the new raid dedicated to the 20th anniversary of "Star Wars: Revenge of the Sith," I would like to discuss a few suggestions that, in my opinion, would make the raid more logical and engaging in terms of both canon and gameplay mechanics.
Lord Vader as a Playable Character
In the film, the Jedi Temple assault is one of the key moments in Darth Vader's transformation. It would be logical for this character to take an active role in the raid rather than being left out. Perhaps Vader could be a unique character with special mechanics tied to Order 66.
Separation of Light Side and Dark Side Battles
It would make sense for the raid to include phases where the Light Side fights against the Dark Side, and vice versa. This would help maintain the atmosphere and avoid awkward situations where Jedi end up fighting their own allies.
Character Lineup Consistency with the Timeline
Including characters from Season 3 of "The Bad Batch" in this raid seems illogical since, according to the timeline, they could not have participated in these events. It would be strange to see them storming the Jedi Temple. It would make far more sense to use characters who were actually involved in the event—such as the 501st Legion, Jedi Masters, and younglings.
These suggestions aim to improve the authenticity of the raid and enhance the gameplay experience for Star Wars fans. I hope you will consider them in the final development phase.
Thank you for your attention!