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- The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
"sying;c-1106392" wrote:
The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
This is false. It's the combined power level of your 5 highest toons that determines your node strength. Your nodes are a percentage of their power level."Shade_Thanewulf;c-1106429" wrote:
"sying;c-1106392" wrote:
The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
This is false. It's the combined power level of your 5 highest toons that determines your node strength. Your nodes are a percentage of their power level.
As one of the few people in the game with 4 broken gw nodes .. I can tell you one of the above is correct ;)"EventineElessedil;c-1092556" wrote:
"KEaNe;c-1092364" wrote:
"lordteri;c-1092307" wrote:
just do ur first fight with max power chars and he will be gone...
Is this proven?
No, this is not proven. Quite the opposite, in fact. It simply does not work.
Changing nothing else - on advise of my guild-mate with support from an online post - it did work for me. I was getting iN Final Boss for like 2 weeks straight, used the node 1 technique on that advice and haven't got him since. I changed no mods, or gears, on any of my teams. Worked for others in the guild as well."JohnnySteelAlpha;c-1106600" wrote:
"EventineElessedil;c-1092556" wrote:
"KEaNe;c-1092364" wrote:
"lordteri;c-1092307" wrote:
just do ur first fight with max power chars and he will be gone...
Is this proven?
No, this is not proven. Quite the opposite, in fact. It simply does not work.
Changing nothing else - on advise of my guild-mate with support from an online post - it did work for me. I was getting iN Final Boss for like 2 weeks straight, used the node 1 technique on that advice and haven't got him since. I changed no mods, or gears, on any of my teams. Worked for others in the guild as well.
This has worked for me as well."Shade_Thanewulf;c-1106429" wrote:
"sying;c-1106392" wrote:
The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
This is false. It's the combined power level of your 5 highest toons that determines your node strength. Your nodes are a percentage of their power level.
It is not false. How did I know someone was going to say this? Don't you ever wonder why you hear about mostly tanky toons in node 12? It's because people like Final Boss put as much protection on their tanks and use them to win an arena match to increase their arena power. That team that everyone faces is the team Final Boss put in to win.
The sad thing is, this information is out there but there are people that not only refuse to believe it but they also spread false information. And then they wonder why Final Boss is constantly ruining their GW."sying;c-1106832" wrote:
"Shade_Thanewulf;c-1106429" wrote:
"sying;c-1106392" wrote:
The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
This is false. It's the combined power level of your 5 highest toons that determines your node strength. Your nodes are a percentage of their power level.
It is not false. How did I know someone was going to say this? Don't you ever wonder why you hear about mostly tanky toons in node 12? It's because people like Final Boss put as much protection on their tanks and use them to win an arena match to increase their arena power. That team that everyone faces is the team Final Boss put in to win.
The sad thing is, this information is out there but there are people that not only refuse to believe it but they also spread false information. And then they wonder why Final Boss is constantly ruining their GW.
I tried that sometime back, didn't work. I even left that team stay overnight the next day. Nope. There are other guys on the forum who'll know what I'm talking about as I had discussed it in chats with them. Recently though, I started getting easy node 12 again. No idea what /how/why etc.
A guildie had been getting both node 11 and 12 easy since a long time and I know for sure he didn't try any gimmicks. He started playing almost a year after me. But, he's got more toons higher geared than me. Dunno if that counts.
No need to look at things sadly. Cheer up."sying;c-1106832" wrote:
"Shade_Thanewulf;c-1106429" wrote:
"sying;c-1106392" wrote:
The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
This is false. It's the combined power level of your 5 highest toons that determines your node strength. Your nodes are a percentage of their power level.
It is not false. How did I know someone was going to say this? Don't you ever wonder why you hear about mostly tanky toons in node 12? It's because people like Final Boss put as much protection on their tanks and use them to win an arena match to increase their arena power. That team that everyone faces is the team Final Boss put in to win.
The sad thing is, this information is out there but there are people that not only refuse to believe it but they also spread false information. And then they wonder why Final Boss is constantly ruining their GW.
Sigh ... There is arguably no one else in the community that has put more actual effort into tracking what influences GW nodes than @EventineElessedil. I respectfully suggest you read through his posts on the subject thoroughly before claiming such things. Without much more than conformation bias and personal observations to back it up it's the definition of false information. If you can point me towards hard evidence to the contrary I'll be happy to change my stance and offer an apology as well.
Besides, a full team of tanks is no threat at all on any node or in arena so that really doesn't make sense."Shade_Thanewulf;c-1108323" wrote:
Sigh ... There is arguably no one else in the community that has put more actual effort into tracking what influences GW nodes than @EventineElessedil. I respectfully suggest you read through his posts on the subject thoroughly before claiming such things.
Nope, nothing changed in my top 5 (by power) toons. Had easy, than hard, back to easy node 12. Didn't touch the top 5 at all. GK, RG, SF, Savage and Baze. I only use GK and Baze. Only change in my toons was I geared up Mace to G11 for fleet. Not sure if that was around the time node 12 became easy though. I'm sure there were no other changes because I've been farming gear for a long time now, hoarding. I did change arena team from DN lead to Rex triple cleanse but their gear levels are unchanged. In fact Savage from top 5 lost some mods.
A few months ago, when I changed arena team to a high powered team , my 12th GW node became broken.
This continued for a few months until the 12th node became a regular elite team again.
This time, I used an alternate method. I used my top 5 power toons on the first node. My 12th node became broken again. Both techniques (top 5 power toon in arena or in GW) worked for me.
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