Jace Malcom Character Kit Concept
Inspiration: The Old Republic is in dire need of new units to remain relevant
Unit Name: Jace Malcom
Relic Amplifier: Old Republic Trooper Helmet
Affiliation: Light Side, Attacker
Tags: Leader, Old Republic
Attacks and Abilities
Basic: Laser Cannon
Deal physical damage to target enemy and all allies gain Speed Up for 2 turns.
Special 1: Photon Rocket (Cooldown: 4)
Deal physical damage to all enemies and inflict Stun on the target enemy for 2 turns and remove 65% Turn Meter. Then, inflict Speed Down on all enemies for 3 turns, which cannot be Resisted, Dispelled, or Prevented by enemies that have a higher current speed than Jace Malcom.
Special 2: We Fight Together (Cooldown: 3)
Cleanse all negative effects from all allies, then apply Tenacity Up, Offense Up and Critical Damage Immunity to all Old Republic allies for 2 turns. Jace Malcom then calls the target ally to assist each dealing +50% more damage.
Leader: Captain of Squad 326
All Old Republic allies gain +40% Max Health and +40% Offense. Whenever an enemy takes a turn, all Old Republic allies gain +20% Bonus Protection (stacking, max +100%). Whenever an enemy gains bonus Turn Meter, all Old Republic allies gain +3 Speed (stacking) until an Old Republic ally takes a turn.
While in Grand Arenas and if all allies are Old Republic: The Speed gain stacks even when an Old Republic ally takes a turn.
Unique: Havok Squad
Jace Malcom has 100% Counter chance. The first time an Old Republic ally is attacked during his turn all Old Republic allies gain 20% Turn Meter and are called to Assist, dealing 50% less damage each. This damage penalty is removed if the enemy is Sith Empire.