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9 years ago
"Geddre;572004" wrote:
Plus possible secondaries, which can add another 20+. I'm sorry, but anyone trying to justify a 60+ swing on speed and say that's not fundamentally game altering either doesn't understand the game, or wants to protect their farmed mods. :-P
I wouldn't mind the secondary stat if it was consistent. For instance, an MK5-A Health Receive always has 30 speed, x offense, x crit. An MK5-B Health Receiver always has x, y, z. That way when you look at your mods that aren't leveled, you know what you have sitting there and can level what you need. Now it's a complete crap-shoot and most of the mods are like getting that piece of chocolate from the box with the gross cream filling nobody likes.
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