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Ichiraikou
4 years agoNew Spectator
"TheChild_eats_eggs1;c-2266688" wrote:
@Ichiraikou
Thx for your feedback. Now I reread it, gonna scale this down quite a bit.
One thing --> The halve damage, double hit has no limit (1, 2, 4, 8, 16 etc.)
Wait, I thought you meant that an ability simply has it's damage halved and it's hit doubled once. (which is already kind of weird and pointless by itself). You mean it keeps doing that over and over again until it deals a massive amounts of hits? That even worse!!!! That would break The Mandalorian. I mean, he gains 30% turn meter and grants all other bounty hunter allies 15% Turn Meter whenever he scores a critical hit. Being able to hit twice means being able to crit twice. So after just 2 basics he can effectively create an infinite turn meter loop for all his BH allies under her lead (so long as you don't get the zeta on her special, or simply never use it). Even worse, since he can crit so many times with a single attack, he can also instantly reset the cooldown of his disintegrate. Meaning that on top of infinitely looping his allies, he can instantly kill enemies practically every time he takes a turn! You've literally broken the game with this! I already thought this was pointless, but this makes it the most broken effect in the entire game!!!! This gets the biggest "no" from me possible.
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