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2 years ago
"Ghost666;c-2426852" wrote:"Ratinira;c-2426847" wrote:
And about fun... In my guild we had simmable raids that were nothing to do with fun (...)
And about 1 raid at a time: having dragon + rancor + sith and all that every 3 days seem a little bit too much, no?:)
There was a time where i would play (mostly on auto, but still choosing the teams and keeping an eye on it) several raids over a week period...different raids, different teams, different rewards.
It is a card collecting game and i am fine with it...the Krayt just feels a bit more like "a job"...and always the same job. And two other gripes...hence the topic...
1) Guild was stable...and suddenly was not...i get the "reasons"...but still a bit "harsh".
2) I expect a seocnd raid soon...but i already "know" it will be based on teams i dont have, few will have them...and 1) all over again...
Would be nice if the old raid(s) could be played with the "old" teams sometimes for a purpose...after all...we did invest in them...either time and(or money :)
1. Guilds "became unstable" each time new guild content comes. As if ROTE didn't cause people to move... Its a natural process. New goal appears - people start achieving it.
2. Dragon raid doesn't require all new toons
Old Republic is from what, 2018?
Jawas are as old as this game
Mandalorians are far from being new either
Half of Cartel are ancient either
And information about who will be needed was available months before raid launch.
You don't have them? And you sure that you won't have another ~5 teams for next raid? Your roster is definitely not the big one...?
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