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BArrowsmith23's avatar
2 years ago

Kyroteck Grind

So to start by saying that I think the gear economy is really good at the moment and that I don't want to come across like I want everything really easy!

The 2 pinch points in the game imo, are kyro's and signal data. The concept of which I'm fine with, as in there should be a difficulty in getting characters from L0-R9.

However this year we had over 20 characters released all requiring 300+ Kyro's to get them to Relic. Probably a similar amount of characters last year to. I've just farmed the new characters for GL Leia and will have to grind through the Kyro's to get them to Relic. Again no complaint at this, as this is where I should be feeling the pinch. My issue is, as more characters are released your still stuck behind the pinch on 3/4 year old characters in the mass. Currently gearing up Mon mothma for example, is this really a character that should be a grind? Bad batch as a whole are another good example huge amount of kyro's.

Personally I would like them to release a new kryotech that replaced the pinch point on all new characters including the L12-13 piece. That way the current kyro's could be opened up a bit. In the same way they did with carbantis and stun guns.

I'm also interested in knowing how everyone else farms their kyro's? Do you use crystals or farm on nodes.

42 Replies

  • Schwartzring's avatar
    Schwartzring
    Seasoned Traveler
    12 months ago
    "MasterSeedy;c-2455301" wrote:


    The question is what are we, as a community, going to do about it? Are you arguing that after a toon has been out for a while that the gear recipe changes so that it no longer includes pre-g12 Kyros? Because each gear piece changes the stats of a toon, and if you change the gear recipe then that means that the character's stats change after X amount of time. Heck, I don't even know if this is possible in game without causing serious chaos.


    I have 1 option that at least going forward I'd like to see them do more of.
    And its a bit late since Purple Gear is easier now but its just something I found a couple years into playing.

    Stop Putting M3 Carbs as stand alone pieces on new characters.
    I get that they are part of a Mk5 Stun Gun, and a Mk-5 Detonator, and by extension also part of even bigger pieces like M6 Stun Gun or some G12 pieces.

    But I'd like to see at least HALF if not ALL of the M3 stand alone pieces instead call for the MARK-1 Carbanti.
    It gives you the same stats & then some, and its 5 blue shards to make it & I have boatloads of them in the bank.

    https://swgoh.gg/db/gear/108/mk-3-carbanti-sensor-array/

    https://swgoh.wiki/wiki/Mk_1_Carbanti_Sensor_Array

    Better Stats, Easier to Get, and not nearly enough characters in the game even use this piece.

    Can't change the old characters w/o major issues, though, honestly, I think this one might be fairly minimal.

    But we can change all future characters which would at least allow for your M3 Carbs to be used for the combo items that call for them.

    This on top of my earlier idea of a 3rd Kyro that is ONLY for the G12 Finisher & then double-drops for 2 G7-11 Kyro Prod/Comp types would help ease the crunch for everyone.
  • I guess the game is about perspectives! Looking at the above comment about carbs, I'd guess it's a newer player - or newer then me at least, apologies if your not!

    Carbs, when you start earning enough currency through guild and raid tokens, only become an inconvenience when they aren't available in the store.

    I suppose I would repeat the point that they actively made it that way to clear the path through purple gear.

    Bottlenecks are an important mechanism in the game and clearly exist throughout the game in different intended ways. Personally I'm much more content with that when it's bottlenecked to slow reaching the top (relics) or limit the new stuff.

    Great conversation though.

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