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721 Replies
- TargetEadu2 years agoSeasoned Ace
"LittleSoka;c-2431794" wrote:
"Scrybe;c-2431789" wrote:
What a joke of a fleet. It's completely anaemic on both offense and defense. For something that was sold as a ship to surpass the Executor and Profundity...
It sure leaves a lot to be desired. it needs some way of
1) Removing the tenacity up on Exec fleets at the start - we can't land any debuffs to get the ball rolling.
2) For the love of all that is holy, give us some offense. Below 7* it CANNOT kill anything.
3) Make the fleet enjoyable to play. The animations are great, but honestly *if* you get to your ultimate your ship only basics. Your fleet does no damage, and taking over the enemy fleet results in a turn of abilities that do nothing as there's no synergy. It never feels like you have control of the match, just hanging on for dear life hoping to hit your ult in time.
Honestly, a lot of this can be fixed if you just change the interceptor to be able to one-shot on a basic on first reinforce. Just make the reinforce ability: "When reinforced, if the capital ship is Leviathan, your first turn you can only basic. Ignore taunt and stealth, and instantly kill the targeted ship."
This would fix the lack of damage (for some part), fix any AI issues - by making it a high priority reinforcement and having no RNG as to what ability it uses. It doesn't fix everything because the fleet will still be left with very little damage, but it would at least go some way to helping out.
Honestly, CG...
One of the things that they could do for the Leviathans Ult is, rather than just taking control of the enemy capital ship, it should take control, AND switch all faction specific synergies over to Sith and Sith Empire. Example: if you take control of Executor, then it's mass swarm calls all Sith/Sith Empire allies to attack, as opposed to BH allies
My worry with this is that then allied Sith Ships will get We Don’t Need Their Scum, which is a “buff” that makes them immune to TM manipulation. Not the end of the world since you’ve reached Ult already and probably can take out Exec, but also not great, especially for Sith Fighter.
Otherwise I’d like this adjustment a lot. - Just want to share.
From the guild's discord.
Woody Woodpecker :D - LordDirt2 years agoSeasoned Ace
- Range19742 years agoSeasoned AceFor the optimists that CG will delivery a fix this week…. It’s Thursday so unless they work overtime on Friday, we will go into the next GAC lock with this fleet under Thrawn’s ship and continue to get holds.
- This ship makes me mad I never come on here and post stuff but after all the money and time to get this day one and it is trash.
- Knewonce2 years agoNew TravelerIt took them a week to fix Exec when it was getting beat by Nego and H1 at release. Would expect the same if we’re going to get any changes.
"Range1974;c-2431822" wrote:
For the optimists that CG will delivery a fix this week…. It’s Thursday so unless they work overtime on Friday, we will go into the next GAC lock with this fleet under Thrawn’s ship and continue to get holds. - Dracandross2 years agoRising TravelerAgreed that this is disappointment.
But I can see the probelm there have in the desinging process.
1) New ship (Levi) should be offensively good and win other fleets - ok this is easy to do but doesnt work it seems
2) Levi should be defensively good enough to hold vs non Exe/Profu quite reliably but still be beatable, like 80%
3) Levi should be defensively good enough to hold vs exe/profu at least to some extent but not too well like 50%
4) Levi should be beatable with mirror like 95% of time
- Else its just boring wall. Some numbers that are pretty rough to craft.
5) When some other fleet gets new ship it chances should increase. This is to be seen.
Bonus) Levi should be good in RotE DS as nothing works there now
If they overdo defence you cant win. And it shouldn't be RNG that 50% of time AI uses I win ability and rest doesn't.
They have done it previously: Nego/Male and Exe/Profu pairs do just above steps but this time it looks like buff is coming...
-D - mhsiegel142 years agoRising VeteranSeems to me the biggest bug is actually the Mk6 interceptor. It's supposed to come in with 40 stacks of swam and be able to instakill with a Sith capital ship. It instead goes to its non-Sith allocation of 5 per reinforcement. I think we didn't notice because, up until now, there was no way to test that.
Why CG didn't notice is another question, of course. - Maiden6666_43342 years agoSeasoned Hotshot
"Hal_10000;c-2431834" wrote:
Seems to me the biggest bug is actually the Mk6 interceptor. It's supposed to come in with 40 stacks of swam and be able to instakill with a Sith capital ship. It instead goes to its non-Sith allocation of 5 per reinforcement. I think we didn't notice because, up until now, there was no way to test that.
Why CG didn't notice is another question, of course.
Because they tested the Leviathan against a lvl 1 4 star Tarkin - scuba752 years agoLegend
"Hal_10000;c-2431834" wrote:
Seems to me the biggest bug is actually the Mk6 interceptor. It's supposed to come in with 40 stacks of swam and be able to instakill with a Sith capital ship. It instead goes to its non-Sith allocation of 5 per reinforcement. I think we didn't notice because, up until now, there was no way to test that.
Why CG didn't notice is another question, of course.
You are doing something wrong then
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