"medetec;554769" wrote:
The lesson I would really, really want you guys at CG/EA to take form this is do not release content until you can provide full patch notes for it. If you do not have enough information to give detailed patch notes a bare minimum of a week prior to the patch, the patch is not ready to launch.
Patch notes should include every change to be made in the patch no matter how seemingly insignificant. A weeks worth of player feedback based on a detailed description of the upcoming patch, plus the extra week for internal QA... It's honestly invaluable.
Hotfixes to address bugs and glitches can be posted about after the fact, but actual content changing patches need to have full details posted well in advance of deployment.
+1; I don't know if it was added last minute or not (and if it was - next time just wait) but it seems incredulous to me that the update notes did not mention anything about mk 6-7 mods being available as raid rewards. Was that intentional, supposed to be a happy surprise? Is it not logical for you to understand that players might want to know this before going bananas for mk5 mods?
Not to mention precrafting 2.0 - AKA changing the upgrade costs and drop rates of mods midstream.
And though there was a brief mention of scaling potency and tenacity from 0 /100% which makes more sense (would still someday love to understand and see the math here - maybe > 100% is useful because you do potency minus tenacity?), there was no mention of changes to raids such as increased pig captain tenacity that is being reported (thank you fellow beta testers).
Even when patch notes are provided, they seem to lack common sense / any context of what is important to the players. Although I am disheartened that you have reduced the size of Gamorrean Guard before I could activate him and take a screenshot with jawas ewoks and yoda, this was included in the patch notes but raid changes weren't? Really?
Very reminiscent, for those of you who have played long enough, of the very long 10+ page update notes that did not include the one huge change that nerfed Poe - change from speed tiers to absolute speed (which players also "beta tested" and discovered for you when some of your own devs did not think speed tiers were an active mechanism). This was the biggest change in that update that changed everything...and wasn't mentioned.
As I've had to say so many times in my guild chat, SWGOH is like a box of chocolates....you never know what you're gonna get...