Forum Discussion
9 years ago
"ripthestage;608799" wrote:
Nobody spent money on those. You see the main stat but you don't know the secondary stats. Even if it is gold (tier A) you do not know what is the final speed after leveling. I got tier A (gold) with speed 3 secondary and it remained 3 at level 15. So it was and it is pure rng. You can't pick them from the shipments. And yes it should be balanced. I don't mind if the synergy bonus goes up to 30% or something like that but 4 of the same kind gives you 8-16 but a secondary 22-28?! More than QGJ from leadership which is a hero leadership skill?! Think. About. It."Zooey;608786" wrote:"Nebulous;608777" wrote:
Nerfing secondary speed mods now is an awful idea. For all the players who spent money to get that prime mod, only to suddenly have the mod diminished in power is only begging for an angry player base.
Speed has always been the premium stat in this game. Instead of reducing speed, Mods should be enhanced in other ways. Boost tenacity and let the primary roll on more than 1 mod. Increase offense stats so that hitting harder becomes more important than less power but multiple hits. Make critical avoidance appear on mods that don't compete with the speed primary.
The rng is part of the game, but it shouldn't be too punishing.
+1
That is the key. Secondary skills should be a small bonus, not stronger stat boosts than other major game mechanics.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.80,630 PostsLatest Activity: 20 minutes ago
Community Highlights
- CG_Meathead10 months ago
Capital Games Team
Recent Discussions
- 20 minutes ago
- 25 minutes ago
- 4 hours ago
- 5 hours ago
- 5 hours ago