Forum Discussion
- Loriginal1986Seasoned Newcomer
"TVF;c-2398933" wrote:
"Sazerac;c-2398929" wrote:
"TVF;c-2398506" wrote:
No, and I cannot stress it enough, way.
Its a great idea. Allow newer and smaller account to catch up with older player.
Great idea , and i cannot stress it enough.
How are your mods?
I mean, thats relative right? Compared to you, im sure they are awful. But in my aurodium league, most of the time I have better mods than my opponent. They have way higher gp than me. More gls and way better ship.
To be fair i was just trolling you. I hate this idea.
Here is my account if you wanna judge my mod
627 665 115.
Yes yes i know my last gac was a disaster, but not because of modding. - Okay, okay folks. I had some free time after Xmas, so I put that provoking idea into the forum to see what happens. I hope nobody seriously think I really like that idea of temporary mods (I mean just look up my mods).
Nevertheless, I think it is an obvious trend that the relevance of mods will continue to diminish in this game. CG will probably not be so bold changing them into temporary assets over night. But great mods as a permanent asset exclusively owned by long-term players are very contra-productive for the growth of this game. Good mods cannot be bought en mass, they can only be collected over a long period of time, making the game less attractive for new players. So, the global trend will always be to reduce "pure playtime-based advantages" (like mods, zetas, GL-tokens etc.) and introduce more "cash-based advantages", which can be acquired short-term.
DCs have been introduced as a way to add more variety to the stagnating PVP. True, to a certain extend it addressed that problem and made PVP more interesting or complicated dependent on the PoV. However, I believe the actual purpose was to make PVP more attractive for paying customers, who were not able to catch up in PVP despite huge spendings because of the mods advantage of older players. No wonder the best selling DCs are those with "TM gain", "bonus turns", which totally negates the meaning of speed rolls on mods.
Bottom line is, even though CG said they want to protect the investment of long-time players, in my opinion they only mean it in the context of long-time paying customers. For all others, the opposite is happening. The relevance of temporary assets will grow, just wait and see. I for myself already cut down on my mod energy refreshes. It's much better invested in conquest energy to acquire more DC materials. - Mods will always be important and even high end players will keep farming and upgrading them because you can't have enough (good ones) of them. Even if the best teams would already be god modded (extremely unlikely), there are constantly new chars/teams showing up that want to be propperly modded, the latest ones being Jabba and Aphra. Are all the teams actually being used? In GAC, sure. In TW? No, but that doesn't mean that you don't want them propperly modded and ready as an offense option.
"Legend91;c-2398994" wrote:
Mods will always be important and even high end players will keep farming and upgrading them because you can't have enough (good ones) of them. Even if the best teams would already be god modded (extremely unlikely), there are constantly new chars/teams showing up that want to be propperly modded, the latest ones being Jabba and Aphra. Are all the teams actually being used? In GAC, sure. In TW? No, but that doesn't mean that you don't want them propperly modded and ready as an offense option.
Sure, having good modding is an undeniable advantage. Every new toon stills needs to be modded. All what I'm saying is, while in the past 1-2 speed difference can decide the battle, the arms race for perfect mods is/will be no longer be a must in future. The reason is simple: the chase for perfect mods/max speed cannot be won with money. It's the product of long term time investment (to negate rng). It does not contribute to the business model as much as other temporary stats boosts."TVF;c-2398997" wrote:
Of course money can also negate RNG. The number of mods you get is the telling factor, money and time work the same.
Not really. You can’t reroll a mod forever like a datacron. There are only so many tries, even with the possibility of calibration. Mods with great speed rolls are the only things you can’t just buy in this game."TVF;c-2399006" wrote:
You've missed the point.
Sorry, what was it?"TVF;c-2398997" wrote:
The number of mods you get is the telling factor"TVF;c-2399010" wrote:
"TVF;c-2398997" wrote:
The number of mods you get is the telling factor
Thanks for pointing out. But the mod race was never just about quantity. I have seen many players with all 6 dot mods on all toons (yes, you can buy them pretty fast). But if the speed rolls are crap, you are not competitive. With the classic modding, the goal was always having the best speed rolls. There are so many counters, which rely on certain toons being one speed faster than others. This kind of rng cannot be fully negated with money.
But all of that modding will not matter for the next 4 months. Because we have a L3 datacron, which negates all that. Actually, it even encourages bad modding, because only the weakest toon gets the bonus. That's the trend.- Accidental double post
"Starslayer;c-2399017" wrote:
"Antario;c-2399012" wrote:
"TVF;c-2399010" wrote:
"TVF;c-2398997" wrote:
The number of mods you get is the telling factor
Thanks for pointing out. But the mod race was never just about quantity. I have seen many players with all 6 dot mods on all toons (yes, you can buy them pretty fast). But if the speed rolls are crap, you are not competitive. With the classic modding, the goal was always having the best speed rolls. There are so many counters, which rely on certain toons being one speed faster than others. This kind of rng cannot be fully negated with money.
But all of that modding will not matter for the next 4 months. Because we have a L3 datacron, which negates all that. Actually, it even encourages bad modding, because only the weakest toon gets the bonus. That's the trend.
It is about quantity:
- the more lottery tickets you buy, the more chances you have to win something (here roll a good mod)
- Meta is now having the best 20+ teams and not just the best team
- more mods mean more possibilities to adapt at a specific situation. For instance, for your L3 dc, having the right mod you’re looking for with low prot/health and high something else you need.
Take a look at my mods. I don’t have a crazy amount of them. Many of my toons are still on 5dots. I farmed all my mods F2P over the past 5 years playing this game. And I have built a mods inventory, which allows me to comfortably compete within Top1000 of Kyber1. You don’t have to spend money to get there. Just time.
There is no need to equip all 20+ teams of toons with high speed mods. Just focusing on the key toons in a team. That was my differentiator compare to those players I beat in GAC. But that advantage is fading away.
I stopped focusing on mods for some time now. And guess what, that does me no harm anymore. I’m still competing around the same ranks (even with K1 shrinking). I hate to say it, but datacrons had their share in it because they allowed me to reduce my investments in mods. High speed mods are becoming less and less a winning factors because teams, which rely on perfect mods, are getting less. And that’s fully intentional by CG.
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