I agree, especially with the opening statement. All the other issues I have are either minor bugs (random opening TM on Gungans, protection disruption being inflicted on Gungans even though they should be immune, or DDDK and the Command Droid not having the correct cooldown on their specials) that make it a bit of a pain but not downright impossible (like a certain early you-know-what bug) to get a good score, or things that only truly become issues when you include the rest of the game (e.g., I don't mind spending 10 minutes on a single battle if the raid is the only thing I have to worry about, I do mind spending 10 minutes on a single battle if I also have to worry about Conquest, TB, GAC, TW, etc.). But that bonus turn mechanic really does get on my nerves. If they had come up with something else, like what you suggested or something like "Enemies cannot gain bonus TM/recover Health and Protection", that would still have been a challenge, but at the same time much more manageable. What we have instead is, enemies who heal (almost) back to full HP+Prot any time they attack, who have ridiculous speeds on the higher tiers (yes, I understand the higher the tier, the harder the enemy, but having unholy speed on an entire team that keeps getting bigger as the battle keeps going is not the only way to create a challenge), AND on top of everything else gain bonus turns every time you take a single turn. I can clear the first wave while the enrage timer is barely at 5%, and before I know what's going on the second wave shows up and they're at 50%.