Forum Discussion
- LendersQuizNew RookieNO NEW CAPITAL SHIPS without a way to save our fleets.
- frieste33New Spectator
"LendersQuiz;c-2365051" wrote:
NO NEW CAPITAL SHIPS without a way to save our fleets.
i'd like a fleet loadout, but i'd settle for just more (non-cap) ships. - M0st1yHarm1essNew Spectator
"twstdbydsn;c-2365164" wrote:
At this point just make it so we only need 3 reinforcements to offset the lack of ships if a new Cap Ship comes in.
As it stands nothing keeps you from using only 3 reinforcements for either offense or defense? - I'm only interested in its potential and consistency to beat Executor. It's about time to balance the fleet meta.
- genghisxNew Rookie
"PeachyPeachSWGOH;c-2365175" wrote:
"twstdbydsn;c-2365164" wrote:
At this point just make it so we only need 3 reinforcements to offset the lack of ships if a new Cap Ship comes in.
As it stands nothing keeps you from using only 3 reinforcements for either offense or defense?
Mostly but in Fleet Arena it auto-fills those spots if you don't put something there which kinda sucks. I don't know why it doesn't just leave them empty. Should also reinforce in the order set while I'm making a wish list. - LendersQuizNew Rookie
"twstdbydsn;c-2365679" wrote:
"PeachyPeachSWGOH;c-2365175" wrote:
"twstdbydsn;c-2365164" wrote:
At this point just make it so we only need 3 reinforcements to offset the lack of ships if a new Cap Ship comes in.
As it stands nothing keeps you from using only 3 reinforcements for either offense or defense?
While that may be true, that’s not my point. If they do give us a new cap ship we need actual ships to fill those fleets properly.
and a way to save them, like we do with troop squads....... - TwstdByDsnNew Spectator
"LendersQuiz;c-2365727" wrote:
"twstdbydsn;c-2365679" wrote:
"PeachyPeachSWGOH;c-2365175" wrote:
"twstdbydsn;c-2365164" wrote:
At this point just make it so we only need 3 reinforcements to offset the lack of ships if a new Cap Ship comes in.
As it stands nothing keeps you from using only 3 reinforcements for either offense or defense?
While that may be true, that’s not my point. If they do give us a new cap ship we need actual ships to fill those fleets properly.
and a way to save them, like we do with troop squads.......
this guy gets it - As much as I would like a Profundity, I would like this game to be flooded with starfighters or non-capital ships for characters we already have.
- Kit Fisto = Delta-7
- GM Yoda = ETA-2
- Magnaguard = Rogue-class Porax-38
- Veteran Han and Veteran Chewie = Eravana
- Kyle Katarn = Moldy Crow or Raven's Claw
- Sith Empire Trooper = another "Sith Fighter" or "B-28" with different abilities
- Asajj Ventress = Ginivex-class
- Dengar = The Punishing One
- Bad Batch = The Marauder
- Count Dooku = solar sailer
- Lando and Chewpio = a new Falcon
- Padme = Royal starship or J-type diplomatic barge or Padme's Starship
- Jango Fett = blue Slave I
- Moff Gideon = Arquitens-class
- Hoth Rebel Scout & Soldier = GR-75 medium transport
- Director Krennic = Delta-class T-3c shuttle
- Bo-Katan Kryze = Kom'rk-class fighter
- Princess Leia = CR90 corvette
- Bodhi & Pao & Chirrut & Baze = Zeta-class Heavy Cargo Shuttle
- = HMP Droid Gunship
- = droid tri-fighter
- Kit Fisto = Delta-7
"Metroplex79;c-2366188" wrote:
"Schwartzring;c-2366008" wrote:
"Metroplex79;c-2365898" wrote:
- Veteran Han and Veteran Chewie = Eravana
- Moff Gideon = Arquitens-class
- Hoth Rebel Scout & Soldier = GR-75 medium transport
- Princess Leia = CR90 corvette
For the record....
I'm pretty sure those are all "Capital" ships.
You don't have to be a Star Destroyer to be a capital class ship.
Just saying....
PS. Gideon piloted a TIE-Outlander so why wouldn't he be in that?
With the introduction of the MG-100 StarFortress SF-17, it "broke the rules" of only starfighters and cargo ships to be used.
......
If you can explain your definition of "capital ship", it'll help me understand.
I'm not sure what you mean by "Cargo Ships".
If you mean the "Faction" in game, then...............
The Emperor's Lambda Shuttle, TIE Eschelon, Kylo's Command Shuttle, are all Neither StarFighters or Cargo Ships.
If you mean "Light Freighters" in the StarWars Universe sense, then, Hound's Tooth & Slave-1 are not Freighters at all, but are Gunships.
The MG-100 StarFortress at 29meters is still built on the "Starfighter / Lt. Freighter / Gunship" Scale.
It fits right in with the many different Starfighters, Gunboats, Lt. Freighters, & Shuttles that we have already and is classified as a Bomber like the TIE Bomber, and sometimes the Y-Wing & B-Wing "Heavy/Assault Starfighter/Bombers"
As for Capital Ship, in the SW Universe Capital Ships are............
"any armed military starship over one hundred meters long."
https://starwars.fandom.com/wiki/Capital_ship/Legends
https://static.wikia.nocookie.net/starwars/images/8/85/Capital_size_chart.png/revision/latest?cb=20080318130858
Capital ships are further divided by class/type based on their length
Corvettes (100-200 meters)
Frigates (200-400 meters)
Cruisers (400-600 meters)
Heavy Cruisers (600-1,000 meters)
Destroyers "Star Destroyers" (1,000-2,000 meters)
Battle Cruisers (2,000-5,000 meters)
Dreadnoughts (+5,000 meters)
Sometimes a ship is shifted a bracket based on its firepower or troop/fleet capacity.
Our Capital Ships in game all started out as Destroyers but have since entered into Battle Cruisers/Dreadnoughts with the Malevolence release.
Personally I was hoping they kept them at similar scale & used Invisible Hand for the Seps but that ship has sailed & is long gone w/ Executor's 19KM length.- Veteran Han and Veteran Chewie = Eravana
- Dev review says: "The Rebellion’s most prominent fleet commander, Admiral Raddus..." I'm so excited! I predicted Raddus' ship, the Profundity back in early April - https://youtu.be/Yx7BZmiCock
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