2 years ago
New Conquest Difficulty
The added difficulty to this conquest has ruined the game mode. I have two accounts, and I typically run a hard mode and normal mode.
The enhanced difficulty from Hard is still prevalent in the Normal mode, with respect to requisite character level.
The push by CG to require specific consumable and data disks to beat many of these levels also fails, in the absence of the ability for players to have access to more of these items. If CG wants to encourage consumable and disk usage, there need to be more scavenger and disk nodes through the challenge for players to collect. Either that, or have those collection opportunities have the ability to re-roll to see more items.
For example, it is frustrating to see that you can easily get past a gate with an Amplify Agony disk, with the unfortunate circumstance that one hasn't been offered to you in the game. Let the player go back and re-roll the Jaws to reset the inventory and find the disk or consumable you need to advance
The enhanced difficulty from Hard is still prevalent in the Normal mode, with respect to requisite character level.
The push by CG to require specific consumable and data disks to beat many of these levels also fails, in the absence of the ability for players to have access to more of these items. If CG wants to encourage consumable and disk usage, there need to be more scavenger and disk nodes through the challenge for players to collect. Either that, or have those collection opportunities have the ability to re-roll to see more items.
For example, it is frustrating to see that you can easily get past a gate with an Amplify Agony disk, with the unfortunate circumstance that one hasn't been offered to you in the game. Let the player go back and re-roll the Jaws to reset the inventory and find the disk or consumable you need to advance