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1q8cn22l5uve's avatar
1q8cn22l5uve
New Scout
20 days ago

New Game Mode/Alternative to GAC

The GAC gets boring when you're up against someone massively different from you with respect to GP.

It's boring going up against someone with 2x+ my GP with all of the GLs. it is also boring wasting someone that has much less GP than me like a gnat on the windshield.

What might be interesting is a new game mode where you play against someone with agreed to GP limits. Think of it like GAC, but with both parties agreeing to the maximum GP allowable. Then, at the outset/preview stage, all that would be disclosed to your opponent is what factions you both chose to utilize. You could also have mods unique to this game mode. Then, it becomes more of a legitimate chess match instead of GP weighted blowouts.

6 Replies

  • 1q8cn22l5uve wrote:

    it is also boring wasting someone that has much less GP than me like a gnat on the windshield.

    What's stopping you from using weaker teams vs these gnats?

    Also, why are you playing somebody that is like a 'gnat on the windshield?'   It's not a GP difference that makes the match up one-sided.  A lot of players are very adept at GAC and have moved up divs/leagues so much, that they're punching (and competing) well above their GP weight.

    The only reason you'd be playing 'gnats on the windshield' is if you have been inactive and have fallen into a league where you're far too powerful for the average player.  In which case, this is a self-created issue.

    1q8cn22l5uve wrote:

    What might be interesting is a new game mode where you play against someone with agreed to GP limits.

    Well, in a lot of cases this wouldn't really work.  I'm 13 million GP and let's say I agree to play somebody with 2 million GP.  We agree that it'll be a 1.5 million match up. 3 teams on defence, 3 on offence.  They take what will probably be a few relics, and mostly gear 10-12 characters.  I take 6 GLs at 52k-55k each.  Then fill the 6 teams with the cheapest characters I have.  Even if I allowed the other player to use all 2 million of their GP and I take 1 million GP, It'd be one sided.  Even if you gave me 500k, I'd still win comfortably (probably).

    GP is a very poor PvP match maker.

    1q8cn22l5uve wrote:

    it becomes more of a legitimate chess match instead of GP weighted blowouts.

    Is this just a veiled GAC unfairness rant?

    1q8cn22l5uve wrote:

    You could also have mods unique to this game mode.

    I invest a lot of time and materials into modding.  What is my incentive to do this?  I don't want to re-mod, I want to use the mods I've spent years farming, I don't want to spend currencies on something that's just for one environment.

    1q8cn22l5uve wrote:

    What might be interesting is a new game mode

    However, with all that said..............you might be in luck.  There is a new PvP game mode coming that makes being a long term or new player irrelevant.  It will be an ERA PvP mode.  New and old players start on the same foot.  Bear in mind though, it'll be very P2W orientated. 

  • OutrunWhistle's avatar
    OutrunWhistle
    19 days ago
    harvestmouse1 wrote:

    However, with all that said..............you might be in luck.  There is a new PvP game mode coming that makes being a long term or new player irrelevant.  It will be an ERA PvP mode.  New and old players start on the same foot.  Bear in mind though, it'll be very P2P orientated. 

    Fify

  • If you want to fix GAC, ditch datacrons and relic delta.  As ftp I have found me resources stretched extremely thin with the new eras model.  Any crystals I had for upgrading relics and farming datacrons has vanished.  I can't keep my crystal level up with all the new large packs for the new characters which seem to be the only way to excel in the new era.  While I'm at 14 million GP, I still struggle in GAC because I face whales exclusively.  I can lose the first two rounds and still face a guy in round three that has 50 active datacrons and all toons at a minimum of r5.  It is just impossible to keep up.

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    19 days ago
    EdSolo75 wrote:

    As ftp I have found me resources stretched extremely thin with the new eras model.  Any crystals I had for upgrading relics and farming datacrons has vanished.  I can't keep my crystal level up with all the new large packs for the new characters which seem to be the only way to excel in the new era. 

    This, I believe is intentional.  

  • 1q8cn22l5uve's avatar
    1q8cn22l5uve
    New Scout
    18 days ago

    Great. More P2W for a game with a rapidly declining user base.

    My account is a little more than a year and a half old. In that time, I have faced maybe a dozen accounts with much less GP than me. Most opponents have a multiple of mine.

    As far as limiting myself for my own enjoyment, if that's the only challenge SWGOH offers any longer, I'd rather just uninstall a poorly thought out product.

    In response to your comment though, no, agreed upon GP limits in a new game mode would work perfectly well, except to an obtuse mind incapable of dynamic or imaginative thinking, like yourself.

    You start with a faction draft with all characters from that faction available. Have it as a kind of 1-2-2-1 type thing where each player has to select their fleet from one of those 3 factions.

    Next, you specify the total number of zetas/omicrons.

    As far as Mods, now that I think about it, an auto-generated pool of mods for your teams with a specified GP would probably work best.

    They have weight classes for boxing. They have CC limits for racing.

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    17 days ago
    1q8cn22l5uve wrote:

    More P2W for a game with a rapidly declining user base.

    Well, we'll see.  However, I suspect you are correct.

    1q8cn22l5uve wrote:

    It's boring going up against someone with 2x+ my GP

    Ahhh OK, so it was a GAC-GP rant....I thought so.  A lot of players are punching way above their weight with GP.  I can kind of see how some would see that as boring though.  As you're tactics would need to be very linear.

    1q8cn22l5uve wrote:

    In that time, I have faced maybe a dozen accounts with much less GP than me. Most opponents have a multiple of mine.

    Well, either you're doing very well or there's a fair bit of hyperbole in this comment.  However, I have suggested a fix to large, inactive accounts in GAC elsewhere.

    1q8cn22l5uve wrote:

    As far as limiting myself for my own enjoyment, if that's the only challenge SWGOH offers any longer,

    I don't really understand these clauses.  

    1q8cn22l5uve wrote:

    I'd rather just uninstall a poorly thought out product.

    Well, you're almost certainly not going to get what you've suggested in your original post.  One could argue your idea is poorly thought out (for this game).  I'd say wait for this new PvP game mode-thing and see what you think of that.

    1q8cn22l5uve wrote:

    agreed upon GP limits in a new game mode would work perfectly well,

    Again, we'll have to agree to disagree.  I gave examples of why it won't work.  As a player with a lot more experience and also experience playing under the GP environment, I'm confident I'm correct.  You put my roster vs a 2 million GP player, even with identical mods, it wouldn't be competitive.  I have too much choice.

    1q8cn22l5uve wrote:

    to an obtuse mind incapable of dynamic or imaginative thinking, like yourself.

    Was there any reason for personal insults?  I have many weaknesses, 'imaginative thinking' is 100% not one of them!

    1q8cn22l5uve wrote:

    They have weight classes for boxing. They have CC limits for racing.

    GP is not a boxing weight nor is it a motorcycle engine capacity.  I feel these are both poor examples.  

    1q8cn22l5uve wrote:

    As far as Mods, now that I think about it, an auto-generated pool of mods for your teams with a specified GP would probably work best.

    Why stop there?  If you auto-generated everything.  I.e. both players had identical pools of characters, mods, zetas, omicrons, then it would work.  I mean you're basically playing like it was a wargame, using predetermined army lists.  However, what incentive would CG have for creating such an environment?  It would cost money to create, doesn't bring in any extra revenue and doesn't cater to spenders at all; we're all equal. 

    If the 2 rosters were identical and it came down to player skill (and RNG) then it would definitely work as a concept and possibly would be interesting.  It just doesn't bring in the money though, and for whatever reason CG has become extremely focused on that.

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