Forum Discussion
45 Replies
"jhbuchholz;c-1699679" wrote:
"Boov;c-1699676" wrote:
"Firebrigade;c-1699572" wrote:
"Boov;c-1699549" wrote:
i'm trying to understand the nerf, so if someone could clarify what happened previously and currently in the following situation:
What happened/happens when you do that multi hit attack with bossk on a target with 1 health more than the weakest target?
From what i can gather it used to count each follow up hit towards the contract due to the target becomming the weakest target after the first hit, but currently none of them count towards the contract anymore because it wasn't the weakest target at the start of the turn?
100% correct.
well, for consistancy's sake i'd argue that embo, dengar, ig88, jango and maybe even greede (not sure there are TM reducing abi's active) should receive the same threatment. They would all benefit.
I just tested Dengar's and his marker does not move.
Damage the healthiest enemy 10 times
Test: Have Dengar as lead and Bossk the fastest member of the party. Find a suitably healthy opponent so you don't kill it on the first hit. Set the speed to 1x and use Hunting Party on the marked opponent. Watch the health go down, below that of other enemies, and the mark stay in place.
This works just like Bossk's now does. For Dengar it's beneficial, for Bossk it is not.
So its inconsistent. Jangos is highlighted in ahnalds video. Regardless, im unsure why any of that matters though. Wouldnt his description say "start of turn" is that was the intent. Seems thats a rather large oversight. Not to mention his skill behaved exactly as the description stated in the skill. All other start of turn skills behave that way..."Entus;c-1699675" wrote:
Auras is easy, you can do it yourself, takes 5 seconds. If she is not buffed and uses hustle, it counts towards contract. I know this because I use her often.
As far as videos, they both say Bossk nerf. Because, you know, its a nerf.
Your proof that it's a nerf and not a bug fix is that the Game Changers say it's a nerf so it must be a nerf?
I just tested this with Aurra as you recommended and I don't think it's working the way you think it is. When a character is buffed all of the enemies should be marked to indicate that you'll be contributing to the bounty by using any ability (including an attack). Like so:
When there is no buff you see no such markers and by all indications simply using Hustle does not count toward the contract (I did this at 1x speed just to make sure there was no other indication that it did):- Yeah just tested myself...i forgot that stealth is a "buff"..
Regardless your point is moot. How does this have anything to do witb bossks. Test jango real quick "Entus;c-1699691" wrote:
Yeah just tested myself...i forgot that stealth is a "buff"..
Regardless your point is moot. How does this have anything to do witb bossks. Test jango real quick
I've tested two. I think I'm done. As far as I can tell the change brought Bossk in line with the other BH leads. The mechanics and testing seem to prove this. If you're not convinced then the burden is now on you to offer proof to the contrary. Good luck and happy gaming."jhbuchholz;c-1699697" wrote:
"Entus;c-1699691" wrote:
Yeah just tested myself...i forgot that stealth is a "buff"..
Regardless your point is moot. How does this have anything to do witb bossks. Test jango real quick
I've tested two. I think I'm done. As far as I can tell the change brought Bossk in line with the other BH leads. The mechanics and testing seem to prove this. If you're not convinced then the burden is now on you to offer proof to the contrary. Good luck and happy gaming.
Well you are wrong. Jangos is tested. Watch ahnalds latest video. You are entitled to your opinion, but the fact is he is inconsistent with other bh leads. Go right ahead and go against established fact. You must be a flat earther as well."Entus;c-1699700" wrote:
"jhbuchholz;c-1699697" wrote:
"Entus;c-1699691" wrote:
Yeah just tested myself...i forgot that stealth is a "buff"..
Regardless your point is moot. How does this have anything to do witb bossks. Test jango real quick
I've tested two. I think I'm done. As far as I can tell the change brought Bossk in line with the other BH leads. The mechanics and testing seem to prove this. If you're not convinced then the burden is now on you to offer proof to the contrary. Good luck and happy gaming.
Well you are wrong. Jangos is tested. Watch ahnalds latest video. You are entitled to your opinion, but the fact is he is inconsistent with other bh leads. Go right ahead and go against established fact. You must be a flat earther as well.
Sigh... name calling. Awesome. As a parting gift: Jango falls into the second set of leaders that work outside of markers. Here is the information I shared in my first post:
There are 6 bounty hunter leaders that should function with a marker that is set at the start of the turn and expires at the end of the round (i.e. doesn't change mid turn): Aurra, Boba, Bossk, Dengar, Greedo, and IG-88. The other leaders should count toward the contract regardless of when a debuff / thermal detonator / damage occurs: Cad, Embo, ***Jango***, and Zam. You can see my notes below.
Jango: Damage a debuffed enemy 20 times
Seems to increment a tracker called bounty_hunter_cooldown_tracking each time an enemy is damaged a Where an active effect has tagcountable_debuff or has tagcountable_special_debuff or doesn't have tagcontract_handler_jangofett_part2; regardless of turn / round- So hold on, let me get this straight, you are using new meta data from swgoh.gg after they changed his skill to prove that his skill has not changed or that Jango differs from him? Again, you are using his changed skill meta data....what dont you understand about that? What swgoh says now is irrelevant.
And no one called you a name... "Boov;c-1699739" wrote:
So do or don't hits during the same turn on a not debuffed character count towards jango's contract if the character becomes debuffed prior to recieving the last hit? If they don't, it's consistant all the way through. It's as simple as that.
If a debuff happens mid turn, all hits after the debuff count. Hence the inconsistency.
ETA: Bossk’s Hunting Party for example. First hit applies stun, every hit after counts towards contract.- The leader skills are inconsistent. That other guy was trying to say that we should look at new meta data to determine if bossks skill.was a mistake or not. Obviously they already changed his skill in swgoh.gg so it will not tell us how his original skill looked. A pointless argument with 0 ground to stand on.
"Entus;c-1699858" wrote:
The leader skills are inconsistent. That other guy was trying to say that we should look at new meta data to determine if bossks skill.was a mistake or not. Obviously they already changed his skill in swgoh.gg so it will not tell us how his original skill looked. A pointless argument with 0 ground to stand on.
I must be a glutton for punishment because here I am again...
My logic is not based solely, or even mostly, on the new mechanics. It took into account the mechanics for all 10 bounty hunters, Bossk's old behavior, Bossk's new behavior, and a couple of experiments. I'll do away with Bossk's new behavior this time.
Before I try one more time to explain I'd just like to point out that:
In response to a question on whether or not all Bounty Hunter payout markers can move mid turn you stated: "Yes they all do....every single bh. Sorry i thought that was understood."
Testing proved that Dengar's does not so your statement is not accurate.
In further response to, I think, the same question you said: "Auras is easy, you can do it yourself, takes 5 seconds. If she is not buffed and uses hustle, it counts towards contract. I know this because I use her often."
Testing also proved that this is not accurate.
So... with that I offer:
Pre-change:
Static markers: Aurra (self), Boba (damage specific enemy based on event), Dengar (damage specific enemy based on stats), Greedo (damage specific enemy based on TM), IG-88 (critical hit on any enemy with a debuff)
Dynamic markers: Bossk (damage specific enemy based on stats), Cad (add debuff to any enemy), Embo (damange any enemy without a debuff), Jango (damage any enemy with a debuff), Zam (apply TD, otherwise known as bomb_debuff, to any enemy)
Looking at those two lists I see a fair amount of consistency and two somewhat obvious inconsistencies, both of which were pointed out many posts ago. Bossk, whose payout depends on hitting a specific enemy based on protection+health, and IG-88, whose payout counter increments with any enemy. They should swap spots. They moved Bossk, maybe they'll move IG-88 soon too. Who knows? I suppose there might be issues with moving him if his basic or special apply debuffs before doing damage (maybe that's why he's in the wrong list?)
I would suggest that a stronger argument could be made for moving all of the Bounty Hunters to either static or dynamic. But then you have to pick sides. Are you a Bossk person that wants every Bounty Hunter to be dynamic? Or are you a Dengar person that should want every Bounty Hunter to be static?
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