Forum Discussion

Warp3dM1nd's avatar
7 years ago

New players have no chance....

At the point in this game if nothing changes the average new player has no chance to catch up to the current state of the game right now. Also before the excel sheet and strategy gamers who plot out their first 50 levels are not who I'm talking about.

I'm talking about the average gamer who may discover the forums after 6 months maybe or not at all. I kind of feel like CG showed it when they said how many actually use mods. Its been said the average life of SWGOH gamers now is between level 40 and 60 levels that's generous. These numbers were before all the newest additions traya, chewie, Jango, revan, the bounty hunters, and quite a few more. The little ones don't matter as much as the big names because new gamers see and want them. Then they find out it will be 2+ years before they get a shot at most of them. So they say screw it. What is the point in playing a game where it takes you years more more to just start getting to the really cool stuff. We're not even mentioning with this game they will have probably added more goalposts turning 2+ into 4+ years.

All of this equates to the premature end of a game. EA tends to not care and when revenue drops to low they will release SWGOH 2. That is there modus operandi. I know I will get all the nay sayers and people saying how much easier things have become and they have but nowhere near enough to keep new players coming in and STAYING.

I use for example Clash of Clans and Supercell which I have played since inception and is completely F2P. One of the few true F2P actually out there. The game as it is now is completely nothing like the game I started playing. The reason was they changed the game because they realized the new players were quitting when they realized it would take 2+ years to get to Th10. 4 hr regen times on heroes. Armies taking 2 to 3 hours to build. Spells being the same and so on. Supercell has also also been running one of the longest mobile games in existence so I think they are a valid example of how to achieve longevity and if asked they 2 things our design staff and our fan feedback.

Supercell did a mass survey and asked it's players specifically the newer ones what was it that turned them from the game. The answer was obvious that everything took way too long up to and getting to the higher THs unless you rushed. It took time but now heroes regen in 15+ minutes, armies build in 30 mins give or take and much more. The game has never been better is it back up to the the top spot no but they did true QOL updates not the smoke and mirrors here. This game hasn't even made it remotely close to being number 1 in any chart that alone should speak to the business acumen between companies like Supercell and CG/EA

I was one of those gamers who just started playing because it was SW and looked fun and messed around with my account and didn't get serious until about lvl 50. I am now 85 and after spending more money then I care to say just recently unlocked CLS and will get JTR the next time. Chewie, Revan, C3PO, Jedi Luke, Dark Revan, and the other big names I will probably never get before I quit or this game dies or they release the sequel. I'm cool with that but the vast majority of new gamers are not cool with being told it will be 2 years or so before they get to play with the really cool toys.

It's true every game has a finite time but the developers can choose to make it last longer or hasten it. CG is doing nothing but hastening this games downfall. Easing the pain of the new player and even the vets will go long way toward the longevity of this game and before someone says it NO people aren't asking for stuff for free just a reasonable time frame and chance to acquire them

Just because i know their will be ones of you who will say I'm crazy and use the lame excuse that things were harder last year and that if they could do it blah blah gag gag others can too. I'm going to laugh at you and ask this just because your great grandpa and grandma use to walk out to a wooden shed to crap at night means you should too by your logic but we all know you wouldn't.

*edit* Before my post was unavailable I saw a couple parts of some and one was the tired old horse of " We always hear the game is failing and yet it is still here." True but in mass those statements were made due to game updates not player retention. Any game developer will tell you even in the age of these micro transactions that attracting new players, keeping new players, and ultimately retaining those new players is the SURVIVAL of a game. Anybody who posts a rebuttal arguing against me cannot argue against this irrefutable fact. If you do then I challenge you to ask every YT game changer, write every game magazine and every EXPERT on the field in magazines, blogs, or whatever and they will tell you the same thing every time.

I'm not arguing the game is rolling up tomorrow or well I wasn't until the huge PR stunt Grand Arena failed so spectacularly which won't help bring bring new players in. Yet it wont die tomorrow but all of what i have listed will harden this is another comparison to Supercell but I think SC has released perhaps 2 maybe maybe 3 and they were hot fixed in hours. Yet another example of a company that cares about their game, yes profits, and more importantly their players unlike some we can name.

TL;DR CG needs to make it easier for new players to get going and mid players to keep going. Also it wouldn't hurt to vets a bone.